Zaxxon

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Zaxxon
Zaxxon flyer.jpg
North American arcade flyer
Developer(s)Sega
Publisher(s)Sega
Platform(s)Arcade, Virtual Console, and others
Release date(s)Arcade
  • JP January, 1982
[1]
Genre(s)Isometric shooter
Mode(s)Up to 2 players, alternating turns
CabinetUpright and cocktail
Arcade systemSega Zaxxon hardware
CPUZ80 (@ 3.04125 MHz)
SoundSamples
DisplayRaster, 224 × 256 pixels (Vertical), 256 colors
 
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Zaxxon
Zaxxon flyer.jpg
North American arcade flyer
Developer(s)Sega
Publisher(s)Sega
Platform(s)Arcade, Virtual Console, and others
Release date(s)Arcade
  • JP January, 1982
[1]
Genre(s)Isometric shooter
Mode(s)Up to 2 players, alternating turns
CabinetUpright and cocktail
Arcade systemSega Zaxxon hardware
CPUZ80 (@ 3.04125 MHz)
SoundSamples
DisplayRaster, 224 × 256 pixels (Vertical), 256 colors
Screenshot of Zaxxon (Arcade)

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. Some sources[2][3][4] claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.[5]

At the time of its release, Zaxxon was unique as it was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection: this effect simulated three dimensions from a third-person viewpoint. It was also one of the first video games to display shadows, to indicate the ship's altitude above the surface;[6] the game also employed an altitude meter, allowing the player to control how high or low the ship is above the surface.[7] It was also the first arcade game to be advertised on television,[8] with a commercial produced by Paramount Pictures for $150,000.[9]

The world record on Zaxxon is 4,680,740 points scored by Vernon Kalanikaus of Lā'ie, Hawai'i, on March 15, 1982, according to the Twin Galaxies Intergalactic Scoreboard.[10] A bootleg of the game was released in the arcades in 1982 called Jackson.[11]

Ports[edit]

A popular game, Zaxxon was ported to almost all home computer and video game console systems between 1982 and 1985. Among them were DOS (as a booter), Amiga 1000, Apple II, Atari 400/800, Atari 2600, Atari 5200, Atari XL, MSX, ZX Spectrum, Commodore 64, Dragon 32, ColecoVision, Intellivision, Sega SG-1000 and TRS-80 Color Computer.[12] Unauthorized adaptations of the game were published for the TI 99/4A (as Arcturus), Amstrad CPC (as Zaxx), BBC Micro (as Fortress), and the TRS-80 Color Computer (as Zakssund).

The Atari 2600 and Intellivision ports were noticeably different because they used a 3rd person, behind the ship 3D perspective instead of the isometric graphics of the other versions. This is probably due to technical limitations of these consoles. The ColecoVision version, designed by Coleco staffer Lawrence Schick, was the first home version to use the isometric graphics.

In 2006, Zaxxon games were included as bonus game on the Sega Genesis Collection for Sony's PlayStation 2 and PSP consoles. The original Zaxxon is the game included on the PS2, and Super Zaxxon is the one available on the PSP. Zaxxon was also included as an unlockable arcade game in Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3.

The arcade version was released on the Wii Virtual Console in Japan on December 15, 2009,[13] the PAL region on March 5, 2010 and North America on April 12, 2010.

Legacy[edit]

Zaxxon spawned an arcade sequel: Super Zaxxon. It did not do as well as the original.

In 1987, Zaxxon 3-D was released for the Sega Master System. This console variation made use of its 3-D glasses add-on for extra depth perception. As the Atari 2600 and Intellivision ports, it was forward-scrolling rather than isometric.

Zaxxon's Motherbase 2000 was released for the Sega 32X in 1995. It is the first Zaxxon game to use full 3D graphics. The game bore the Zaxxon brand only in the United States, as the Japanese version was named Parasquad and the European version was named Motherbase.

Zaxxon was the first game reviewed on the YouTube show Classic Game Room HD on February 20, 2008. In 2012, Zaxxon was included for exhibits of 'The Art of Video Games', an upcoming exhibition for Smithsonian.[citation needed]

A direct sequel, Zaxxon Escape, was released on October 4, 2012 for Apple and Android devices.

Board game[edit]

In 1982, Milton Bradley made a Zaxxon board game.[14][15]

Reception
Review scores
PublicationScore
Allgame4.5/5 stars[16]
Home Computing Weekly4/5 stars[17]
Awards
PublicationAward
Arcade Awards (1982)Best Science Fiction/Fantasy Coin-Op Game (Certificate of Merit)[18]
Arcade Awards (1983)Videogame of the Year (Certificate of Merit)[19]
Arkie Awards (1984)Stand-Alone Game of the Year, Computer Game of the Year (Certificate of Merit)[20]
Electronic GamesHall of Fame[21]

Tabletop and handheld games[edit]

In 1983, Coleco released a table top version of Zaxxon with a double panel VFD screen.[22] Bandai[23] released 2 Zaxxon handhelds: one VFD table top for the European and Japanese market, and an LCD card game sold worldwide.

Remakes and clones[edit]

In 1987's Panther, one had to rescue men and avoid enemy ships in a same isometric 3d-view game.[24]

The 2003 Retro Remakes competition produced clones for Linux and Windows.[25]

In popular culture[edit]

Zaxxon was a featured plot device of the 1986 independent feature film Hollywood Zap!.

Similar games[edit]

References[edit]

  1. ^ "Zaxxon". Arcade History. October 17, 2010. Retrieved 26 September 2011. 
  2. ^ Company:Ikegami Tsushinki - Game Developer Research Institute
  3. ^ ドンキーコング裁判についてちょこっと考えてみる Thinking a bit about Donkey Kong, accessed 2009-02-01
  4. ^ It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi?), Masumi Akagi (赤木真澄 Akagi Masumi?), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha?), 2005, ISBN 4-9902512-0-2.
  5. ^ Zaxxon from the Killer List of Videogames (KLOV)
  6. ^ Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
  7. ^ Chris Melissinos; Elizabeth Broun (2012). The Art of Video Games: From Pac-Man to Mass Effect. Welcome Books. pp. 28–9. ISBN 159962110X. Retrieved 17 May 2012. 
  8. ^ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, p. xviii, ABC-CLIO, ISBN 0-313-33868-X
  9. ^ Harmetz, Aljean (July 3, 1982). "Movie Themes Come To Video Games". Star-News. Retrieved 28 February 2012. 
  10. ^ Zaxxon entry from TwinGalaxies.com
  11. ^ Jackson entry from CAESAR (Catalogue of Arcade Emulation Software - the Absolute Reference)
  12. ^ Zaxxon at MobyGames
  13. ^ December 2009 releases in Japan
  14. ^ Zaxxon from the Great Game Database (GGDb)
  15. ^ Zaxxon at BoardGameGeek
  16. ^ Zaxxon at Allgame
  17. ^ "Spectrum Software Reviews". Home Computing Weekly (52): 8. 6 March 1984. Retrieved 11 February 2012. 
  18. ^ "Best Science Fiction/Fantasy Coin-Op Game". Electronic Games 1 (11): 35. January 1983. Retrieved 11 February 2012. 
  19. ^ "Videogame of the Year". Electronic Games 2 (23): 67. January 1984. Retrieved 11 February 2012. 
  20. ^ "1985 Arkie Awards". Electronic Games 3 (35): 28–9. January 1985. Retrieved 11 February 2012. 
  21. ^ "Hall of Fame Winners". Electronic Games 3 (35): 58–59 [58]. January 1985. Retrieved 11 February 2012. 
  22. ^ Announcement of Handheld Zaxxon Electronic Games Magazine July 1983
  23. ^ Bandai Zaxxon from handheldmuseum.com
  24. ^ Panther on AtariMania. Retrieved on 2009-04-28.
  25. ^ Pankhurst, Gary. "Zaxxon RetroRemake - HomePage". Retrieved 2009-04-30. 
  26. ^ Future Spy from the KLOV
  27. ^ Viewpoint from the KLOV
  28. ^ Analog Computing Magazine #19, June 1984

External links[edit]