Video codec

From Wikipedia, the free encyclopedia - View original article

Jump to: navigation, search

A video codec is a device or software that enables compression or decompression of digital video; the format of the compressed data adheres to a video compression specification. The compression is usually lossy. Historically, video was stored as an analog signal on magnetic tape. Around the time when the compact disc entered the market as a digital-format replacement for analog audio, it became feasible to also begin storing and using video in digital form, and a variety of such technologies began to emerge.

Audio and video call for customized methods of compression. Engineers and mathematicians have tried a number of solutions for tackling this problem.

There is a complex relationship between the video quality, the quantity of the data needed to represent it (also known as the bit rate), the complexity of the encoding and decoding algorithms, robustness to data losses and errors, ease of editing, random access, and end-to-end delay.


Digital video codecs are found in DVD systems (players, recorders), Video CD systems, in emerging satellite and digital terrestrial broadcast systems, various digital devices and software products with video recording or playing capability. Online video material is encoded by a variety of codecs, and this has led to the availability of codec packs — a pre-assembled set of commonly used codecs combined with an installer available as a software package for PCs, such as K-Lite Codec Pack.

Encoding media by the public has seen an upsurge with the availability of CD and DVD recorders.

Video codec design[edit]

Video codecs seek to represent a fundamentally analog data set in a digital format. Because of the design of analog video signals, which represent luma and color information separately, a common first step in image compression in codec design is to represent and store the image in a YCbCr color space. The conversion to YCbCr provides two benefits: first, it improves compressibility by providing decorrelation of the color signals; and second, it separates the luma signal, which is perceptually much more important, from the chroma signal, which is less perceptually important and which can be represented at lower resolution to achieve more efficient data compression. It is common to represent the ratios of information stored in these different channels in the following way Y:Cb:Cr. Refer to the following article for more information about Chroma subsampling.

Different codecs will use different chroma subsampling ratios as appropriate to their compression needs. Video compression schemes for Web and DVD make use of a 4:2:0 color sampling pattern, and the DV standard uses 4:1:1 sampling ratios. Professional video codecs designed to function at much higher bitrates and to record a greater amount of color information for post-production manipulation sample in 3:1:1 (uncommon), 4:2:2 and 4:4:4 ratios. Examples of these codecs include Panasonic's DVCPRO50 and DVCPROHD codecs (4:2:2), and then Sony's HDCAM-SR (4:4:4) or Panasonic's HDD5 (4:2:2). Apple's new Prores HQ 422 codec also samples in 4:2:2 color space. More codecs that sample in 4:4:4 patterns exist as well, but are less common, and tend to be used internally in post-production houses. It is also worth noting that video codecs can operate in RGB space as well. These codecs tend not to sample the red, green, and blue channels in different ratios, since there is less perceptual motivation for doing so—just the blue channel could be undersampled.

Some amount of spatial and temporal downsampling may also be used to reduce the raw data rate before the basic encoding process. The most popular such transform is the 8x8 discrete cosine transform (DCT). Codecs which make use of a wavelet transform are also entering the market, especially in camera workflows which involve dealing with RAW image formatting in motion sequences. The output of the transform is first quantized, then entropy encoding is applied to the quantized values. When a DCT has been used, the coefficients are typically scanned using a zig-zag scan order, and the entropy coding typically combines a number of consecutive zero-valued quantized coefficients with the value of the next non-zero quantized coefficient into a single symbol, and also has special ways of indicating when all of the remaining quantized coefficient values are equal to zero. The entropy coding method typically uses variable-length coding tables. Some encoders can compress the video in a multiple step process called n-pass encoding (e.g. 2-pass), which performs a slower but potentially better quality compression.

The decoding process consists of performing, to the extent possible, an inversion of each stage of the encoding process. The one stage that cannot be exactly inverted is the quantization stage. There, a best-effort approximation of inversion is performed. This part of the process is often called "inverse quantization" or "dequantization", although quantization is an inherently non-invertible process.

This process involves representing the video image as a set of macroblocks. For more information about this critical facet of video codec design, see B-frames.

Video codec designs are often standardized or will be in the future- i.e., specified precisely in a published document. However, only the decoding process needs to be standardized to enable interoperability. The encoding process is typically not specified at all in a standard, and implementers are free to design their encoder however they want, as long as the video can be decoded in the specified manner. For this reason, the quality of the video produced by decoding the results of different encoders that use the same video codec standard can vary dramatically from one encoder implementation to another.

Commonly used video codecs[edit]

Main article: List of codecs

A variety of video compression formats can be implemented on PCs and in consumer electronics equipment. It is therefore possible for multiple codecs to be available in the same product, avoiding the need to choose a single dominant video compression format for compatibility reasons.

Video in most of the publicly documented or standardized video compression formats can be created with multiple encoders made by different people. Many video codecs use common, standard video compression formats, which makes them compatible. For example, video created with a standard MPEG-4 Part 2 codec such as Xvid can be decoded (played back) using any other standard MPEG-4 Part 2 codec such as FFmpeg MPEG-4 or DivX Pro Codec, because they all use the same video format.

Some widely used software codecs are listed below, grouped by which video compression format they implement.

H.265/MPEG-H HEVC codecs[edit]

H.264/MPEG-4 AVC codecs[edit]

H.263/MPEG-4 Part 2 codecs[edit]

H.262/MPEG-2 codecs[edit]

Microsoft codecs[edit]

Google (On2) codecs[edit]

Lossless codecs[edit]

See the Audio full list and Video full list.

Other codecs[edit]

All of the codecs above have their qualities and drawbacks. Comparisons are frequently published. The trade-off between compression power, speed, and fidelity (including artifacts) is usually considered the most important figure of technical merit.

See also[edit]


External links[edit]