Tsuppari Wars

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Tsuppari Wars
Developer(s)Sammy Studios[1]
Publisher(s)Sammy Studios[2]
Platform(s)Nintendo Family Computer[1]
Release date(s)
Genre(s)Action[1]
Mode(s)Single-player
Multiplayer (2–3 players)
Zero-player game
Distribution2-megabit cartridge + battery backup[4]
 
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Tsuppari Wars
Developer(s)Sammy Studios[1]
Publisher(s)Sammy Studios[2]
Platform(s)Nintendo Family Computer[1]
Release date(s)
Genre(s)Action[1]
Mode(s)Single-player
Multiplayer (2–3 players)
Zero-player game
Distribution2-megabit cartridge + battery backup[4]

Tsuppari Wars ( つっぱりウォーズ?, "Delinquent Wars")[5] is an action video game for the Family Computer. The object is to acquire all of the enemies' territory and defeat the evil gang leaders. Even though this game was only released in Japan, the gangsters fight without any weapons and the violence level is mild compared to later gang-related games. Its spiritual descendant is Grand Theft Auto: San Andreas due to its simulation of gang warfare.

Gameplay[edit]

Strategy[edit]

A couple of computer controlled street gangs are fighting on an urban street.

Once the main gang leader is defeated in either Tsuppari Wars (ツッパリウォーズ?) or Tsuppari Suku (ツッパリスク?) mode, the remaining members of the gang switch membership to become a gray-colored gang that does not have a leader. Consequently, all territory that belonged to leader that was killed in combat becomes neutral territory with a number describing the strength of the "neutral gangs." These "neutral gangs" will attempt to defend their turf. In order for a gang with colors (red, blue, or green) to use the land as their own, they must eliminate all the gangsters in that territory. However, invasions can be canceled before they can begin by saying "no" when asked to fight (たたかい?, "Struggle").

Neutral gangs, fortunately, do not have ability to invade the territories of the red, blue, or green colored gangs. There are three difficulty levels for computer opponents and games are possible with two or three colors (but never with only one color). After naming the character (using the Japanese alphabet), the player must select his face that will represent his main gang leader. The two gang leaders involved will use a special fighting game engine to settle their differences while individual gang members will fight each other through a special battle screen. The battle screen allows players to use special effects against the opponent like a motorcycle, a thunderstorm, or even a quick call to the police's riot squad. All brawls are timed by a timer which is never seen in the game.

That means if there is no determined winner in a certain number of time, the brawl ends with a stalemate and no territory gains or losses are made. The brawl can be re-initiated either during the player's next turn or during the opponent's turn. There are eight different maps to choose from that depict the world in a manner similar to the board game Risk. There are islands with land bridges and bodies of water to them. Between combat, the player can either move (いどうし?, "Not among") his gang members from territory to territory or immediately end his turn. It is possible for a player to transfer all of his gang members out of a territory, turning it into a blank grey territory without a number.

Fighting[edit]

In addition to the strategy mode, there is also a variation of the game that focus exclusively on street fighting using either the 1P Taiman Battle (1P タイマンバトル?) or the 2P Taiman Battle (2P タイマンバトル?) mode. With a cast of 20 (twenty) characters, it was considered to be one of largest line-ups for an 8-bit fighting game compared to Nekketsu Kakutō Densetsu with 22 (twenty-two) characters, Tenkaichi Bushi Keru Nagūru having 16 (sixteen) characters in 1989, and Joy Mech Fight which has 36 (thirty-six) characters.[6] Out of the 20 (twenty) characters available for picking, the player must pick 5 (five) and the computer must do the same. When a fighter is defeated, he is eliminated and is forced to play against the next fighter. Victory is assured when the opponent's fifth fighter is defeated in combat.

References[edit]

  1. ^ a b c d "Release information". GameFAQs. Retrieved 2008-05-11. 
  2. ^ "Publisher information". Video Game Rebirth. Retrieved 2008-09-13. 
  3. ^ "Release date reference". superfamicom.org. Retrieved 2008-09-13. 
  4. ^ "Media information". Review-site. Retrieved 2009-02-04. 
  5. ^ "Japanese title". superfamicom.org. Retrieved 2008-05-11. 
  6. ^ "Hardcore Gaming 101: Joy Mecha Fight". Hardcore Gaming 101. Retrieved 2010-02-04.