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|Timesaver shunting puzzle track plan|
Dots indicate car places at sidings
|More compact Timesaver layout|
Timesaver is a well-known model railroad train shunting puzzle (U.S. English: switching puzzle) created by John Allen. It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations.
The standard layout consists of a simple yard, with five switches, five spurs, and a runaround track at the center . Power is supplied to the track, sufficient to run a locomotive at a fixed slow speed, controlled by a simple center-off reversing switch. Several freight cars are placed on the track, and the object is to move all of them to clearly marked destination positions.
Timesaver can be played as a game, with the object to complete a given puzzle in the shortest amount of time (time spent thinking counts the same as time spent actually moving cars, and the number of moves is irrelevant). The switching game became a contest at the National Model Railroad Association conventions.
Optionally, two Timesaver layouts can be connected with an unpowered interchange track (adding a sixth switch to each), with space for a single car. In this configuration, (typically) each player must exchange two "outbound" cars with the other. In this form, it becomes a cooperative board game. Because it can provide complex switching challenges in a small space, it has also been incorporated into a number of larger layouts.
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