The Northern Reaches

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The Northern Reaches
GAZ7 TSR9230 The Northern Reaches.jpg
Author(s)Ken Rolston and Elizabeth Danforth
Genre(s)Role-playing game
PublisherTSR
Publication date1988
 
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The Northern Reaches
GAZ7 TSR9230 The Northern Reaches.jpg
Author(s)Ken Rolston and Elizabeth Danforth
Genre(s)Role-playing game
PublisherTSR
Publication date1988

The Northern Reaches is an accessory for the Dungeons & Dragons fantasy role-playing game. This book describes the land known as the Northern Reaches, which lie on the eastern seaboard of the D&D game's Known World,[1] also known as Mystara.

Contents

Contents

The guides Helfdan Halftroll, Onund Tolundmire, Saru the Serpent, and Dwalinn the Dwarf take the reader on a tour of the Northern Reaches.[1] The accessory describes the three Viking-style lands of Ostland, Vestland, and Soderfjord.[2] The thirty-two page Players Book gives an overview of the Northern Reaches, and contains rules for Northman characters, including optional rules for character personality traits. The sixty-four page DM Book contains the history, geography, nations and governments, rules, and nonhumans of the Northern Reaches, three scenarios, rules for adapting the setting to Advanced Dungeons & Dragons,[2] an epic campaign outline, and a new system of clerical magic: runes.[1]

The gazetteer also includes a large color map and cardstock cutouts for constructing scale model Viking buildings.[2] The complete 3-D card village can be assembled and used as the setting for two of the detailed adventures.[1]

Publication history

GAZ7 The Northern Reaches was written by Ken Rolston and Elizabeth Danforth, with a cover by Clyde Caldwell and interior illustrations by Stephen Fabian, and was published by TSR in 1988 as a sixty-four page book, a thirty-two page book, four cardstock sheets, a large color map, and an outer folder.[2]

Reception

Jim Bambra reviewed The Northern Reaches for Dragon magazine No. 143 (March 1989).[1] He said that the book "introduces these cultures in a highly entertaining and informative manner",[1] concluding, "With its solid role-playing excitement and easy to digest background, this Gazetteer belongs in every D&D game collection."[1]

Lawrence Schick, in his 1991 book Heroic Worlds, felt that the gazetteer gave "an excellent feel for what the Norsemen were really like".[2]

References

  1. ^ a b c d e f g Bambra, Jim (March 1989). "Role-playing Reviews". Dragon (Lake Geneva, Wisconsin: TSR) (#143): 74.
  2. ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 141. ISBN 0-87975-653-5.