The Crew (video game)

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The Crew
The Crew box art.jpg
Developer(s)Ivory Tower
Ubisoft Reflections
Publisher(s)Ubisoft
Composer(s)Joseph Trapanese
Peter Connelly[1]
EngineBabel
(modified with Ivory Tower’s proprietary tools)[2]
Platform(s)Microsoft Windows, PlayStation 4, Xbox One, Xbox 360
Release date(s)
  • WW 2 December 2014[3]
  • JP 4 December 2014
Genre(s)Racing
Mode(s)Single-player, multiplayer
DistributionOptical disc, download
 
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The Crew
The Crew box art.jpg
Developer(s)Ivory Tower
Ubisoft Reflections
Publisher(s)Ubisoft
Composer(s)Joseph Trapanese
Peter Connelly[1]
EngineBabel
(modified with Ivory Tower’s proprietary tools)[2]
Platform(s)Microsoft Windows, PlayStation 4, Xbox One, Xbox 360
Release date(s)
  • WW 2 December 2014[3]
  • JP 4 December 2014
Genre(s)Racing
Mode(s)Single-player, multiplayer
DistributionOptical disc, download

The Crew is an upcoming online racing video game set in an open world environment. It is being developed by Ivory Tower and Ubisoft Reflections and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One, with an Xbox 360 port being developed by Asobo Studio.

Gameplay[edit]

The Crew is an open and persistent world for racing across the United States.[4] It takes an hour and a half to drive from coast to coast in-game.[4] The single-player campaign is 20 hours long,[5] and entails infiltrating criminal groups with protagonist Alex Taylor (Troy Baker).[4][6] Players can also participate in mini-games called skills that are peppered across the world. They are triggered when a player drives through them and it involves completing challenges such as weaving through gates and staying as close to a racing line for a period of time. Players' scores are automatically saved so friends can try and beat their scores, in similar fashion to how Autolog works in games of the Need for Speed franchise. Missions can be played alone, with friends, or with online co-op matchmaking.[5] The multiplayer mode lets a maximum of eight players to compete in races and other gametypes.[5] There are no in-game loading screens or pauses.[4] Players can also build cars with a tie-in app for iOS and Android.[4]

The Crew creative director Julian Gerighty has called the game a role-playing game with large-scale multiplayer elements.[5] The multiplayer is not separate from the single-player.[5] Players can form "crews" to race together or against ghost records.[4]

Though the player can play alone, the game will require an internet connection to play, in a very similar way to another of Ubisoft's upcoming titles, Tom Clancy's The Division.[7]

Development[edit]

The Ivory Tower development team includes former Eden Games employees, and is receiving assistance from Ubisoft Reflections.[5] The game plans to use the new consoles' social and cooperative play features.[5]

On 13 August 2014, Ubisoft confirmed that the game will be released on the Xbox 360 the same date as the other versions, with Asobo Studio leading the development and Ivory Tower, Ubisoft Reflections and Ubisoft Shanghai providing support.[8] The reason Ubisoft is porting the game to Xbox 360 but not to the PlayStation 3 or Wii U is because Xbox 360 is closer to "new-gen's technical infrastructure".[9]

Beta Version[edit]

On 21 July 2014, Ubisoft released a closed beta of The Crew on the PC for a limited time only. The beta allowed players to play a portion of the story-driven missions in the Midwest and East Coast and free roam the entire United States of America at their own pace. Cars and a variety of other things such as driver levels and specifications for cars were limited.[10] The second closed beta for PC took place from 25 to 29 August 2014.[11] A PlayStation 4 and Xbox One console beta was released on 30 September 2014.[12] Another closed beta for PlayStation 4 and Xbox One took place on 6 to 10 November 2014.[3][13] An open beta for Xbox Live and PlayStation Network members also took place from November 25, 2014 to November 27, 2014. [14]

References[edit]

  1. ^ Greening, Chris (28 April 2014). "The Crew scored by Oblivion, Tron: Legacy mastermind". Game Music Online. Retrieved 28 April 2014. 
  2. ^ Staff, Edge (12 September 2013). "The Crew, and how Ubisoft is turning its version of the American dream into reality". Edge Online. Retrieved 13 June 2014. 
  3. ^ a b Marti, Liam (6 October 2014). "Ubisoft's The Crew delayed until December on consoles and PC". Digital Spy. Retrieved 6 October 2014. 
  4. ^ a b c d e f Prescott, Shaun. "The Crew: Ubisoft's online racer outshines Sony and Microsoft offerings". Computer and Video Games. Future Publishing. Retrieved 16 June 2013. 
  5. ^ a b c d e f g Campbell, Colin (10 June 2013). "The Crew is Ubisoft's social racing gambit". Polygon. Vox Media. Archived from the original on 10 June 2013. Retrieved 10 June 2013. 
  6. ^ "The Crew to Star Troy Baker in a Revenge Story Plot". Retrieved October 16, 2014. 
  7. ^ http://www.dualshockers.com/2013/06/21/ubisoft-confirms-the-division-and-the-crew-are-always-online-believes-these-kind-of-experiences-are-great/
  8. ^ Schulenberg, Thomas (14 August 2014). "The Crew rounds the bend, heads for Xbox 360". Joystiq. AOL. Retrieved 16 August 2014. 
  9. ^ Scammell, David (13 August 2014). "Ubisoft explains why The Crew isn't on PS3 or Wii U". VideoGamer.com. Pro-G Media Ltd. Retrieved 14 August 2014. 
  10. ^ "THE PC CLOSED BETA IS NOW AVAILABLE!". thecrew-game.ubi.com. 
  11. ^ Lerman, Jeffrey (8 August 2014). "The Crew Second Closed Beta". Trust in Play. Retrieved 8 August 2014. 
  12. ^ Scullion, Chris (13 August 2014). "The Crew - Console beta and 360 version confirmed". Computer and Video Games. Retrieved 31 August 2014. 
  13. ^ Mike Suszek (31 October 2014). "The Crew's PS4 and Xbox One beta starts next week". Joystiq. Retrieved 2 November 2014. 
  14. ^ Evan Campbell (November 20, 2014). "The Crew is getting an open beta on PS4 and Xbox One". IGN. Retrieved November 24, 2014. 

External links[edit]