Sokikom

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Sokikom
Sokikom Logo.png
TypePrivate
Foundation date2008
HeadquartersMountain View, California
Slogan(s)Sokikom Helps Students Want to Learn
Websitesokikom.com
Type of siteEducation Technology
RegistrationRequired
Available inEnglish
Current statusActive
 
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Sokikom
Sokikom Logo.png
TypePrivate
Foundation date2008
HeadquartersMountain View, California
Slogan(s)Sokikom Helps Students Want to Learn
Websitesokikom.com
Type of siteEducation Technology
RegistrationRequired
Available inEnglish
Current statusActive

Sokikom (so-kee-kom) is an education technology company[1] that develops math learning games and classroom management technology primarily for elementary school students in grades 1-6. Based in Mountain View, CA, Sokikom was founded in 2008 by Snehal Patel.[2]

Products[edit]

Math Learning Games[edit]

Sokikom’s online math games are rooted in the nationally recognized standards of the National Council of Teachers of Mathematics Curriculum Focal Points for Grades PreK-8[3] and align to the Common Core Standards for grades 1-6. Sokikom is designed as an adaptive learning experience: students progress through math content at their own pace based on performance.[4] The learning games can be played alone in single player mode, or online in social, multiplayer games.

Classroom Management[edit]

Sokikom's classroom management system allows teachers to reinforce positive behaviors in the classroom. Using a computer, tablet, or mobile device, teachers can award "Class Cash" to students individual virtual accounts. Students can then use these rewards in an online store to purchase items for their character/avatar.[5]

Awards & Reviews[edit]

Sokikom has won multiple awards for its math games and its business successes. Sokikom received a 2011 BESSIE Award from ComputED Gazette, recognizing Sokikom’s multiplayer math games in the category Best for Early Elementary Students.[1] Sokikom was further recognized in the category Best Gaming & Adaptive Learning Company at the 2011 Education Innovation Summit at SkySong, the Arizona State University Scottsdale Innovation Center,[6] and was honored with a 2011 Success Award from the Arizona Small Business Development Center Network (AZSBDC) for its contribution to the Arizona economy.[7] The Association of Educational Publishers presented Sokikom with a Distinguished Achievement Award in the category of Mathematics Curriculum.[8]

Bon Crowder of MathIsNotAFourLetterword wrote: "I’ve seen these in action with this game. I’m a hands-on kind of mom and teacher, and I’m very much into attaching math to anything we can. If your kids lean toward video games, Sokikom‘s a great one to use!"[9] Dr. Stevanne Auerbach, aka "Dr. Toy," named the games to her Best Vacation Children's Products list.[10]

Sokikom Meaning/Origin[edit]

Sokikom links parts of the words “social” and “communal” with two k’s, which when backed against one another, look similar to the mathematical symbol for a natural join. Sokikom means joining “social” and “community” to improve learning.[citation needed]

Funding[edit]

The company was initially funded by grants from the Institute of Education Sciences, which is the main research arm of the U.S. Department of Education.,[11] and is currently funded by private investors.

References[edit]

  1. ^ a b "17th BESSIE Awards". ComputED Gazette. 
  2. ^ Rivero, Victor. "EdTechDigest". Interview: Snehal Patel wants you to play Sokikom. EdTech Digest. Retrieved 1 July 2011. 
  3. ^ "NCTM Curriculum Focal Points for Grades PreK-8". 
  4. ^ "Video: Getting Students Started in Sokikom Learning Games". 
  5. ^ "The Sokikom Story". Sokikom. 
  6. ^ "Best In Class". Education Innovation Network Blog. 
  7. ^ "Success Stories". AZSBDC Success Awards. 
  8. ^ "AEP DAA Awards". AEP DAA Math Curriculum. Association of Educational Publishers. Retrieved 1 July 2011. 
  9. ^ Crowder, Bon. "MathFour". Math Game Review: Sokikom. http://mathfour.com/games/math-game-review-sokikom. Retrieved 1 July 2011. 
  10. ^ Auerbach, Stevanne. "Dr. Toy's Best". Dr. Toy's Best Vacation Children's Products. Dr. Toy's Best. Retrieved 1 July 2011. 
  11. ^ "MEC Newsletter". ASU.