Serenity Role Playing Game

From Wikipedia, the free encyclopedia - View original article

Serenity Role Playing Game
Designer(s)Jamie Chambers
Publisher(s)Margaret Weis Productions, Ltd
Publication date2005
Genre(s)Science fiction
System(s)Cortex System
 
  (Redirected from Serenity (role-playing game))
Jump to: navigation, search
Serenity Role Playing Game
Designer(s)Jamie Chambers
Publisher(s)Margaret Weis Productions, Ltd
Publication date2005
Genre(s)Science fiction
System(s)Cortex System

Serenity Role Playing Game is a science fiction role-playing game released in 2005 and set in the universe of the movie Serenity. It was produced by Margaret Weis Productions, Ltd, and its mechanics were the first iteration of the Cortex System. It won an Origins Award for best RPG in 2005[1] and Margaret Weis' license came to an end on January 31, 2011.[2]

In February 2013, Margaret Weis Productions announced they now had a license to produce a game based on the Firefly (TV series), this time with the rights to the characters who appeared in the series rather than those who appeared in the film.[3] At Gencon 2013, a preview of the system entitled Gamin' In The Verse was offered for sale both at Gencon and for a limited time as a pdf.[4]

Themes[edit]

The themes of Serenity are similar to those presented in the original movie as well as its precursor, the show Firefly. The science fiction background is tempered by the feel of an old western movies, as aspects of high technology mix with frontier life on newly terraformed planets. The primary focus of the game is on constantly moving to the horizon and avoiding being tied down. Secondary themes are created through character interaction and there is plenty of leeway to allow for a Game Master to create their own themes within the setting.

Contents of the Serenity RPG[edit]

The book is in full color and also includes biographies of the characters, in the words of Mal, and statistics of the crew. Each chapter opens with a narrative to give the mood and feeling of the setting. These narratives alternate between a crew created by MWP and the crew of 'Serenity'. There are many photographs used as illustration throughout the book, but all are sampled from the film Serenity as opposed to the show Firefly. This is due to MWP acquiring their rights from Universal Studios rather than 20th Century Fox. For this reason as well, the previously mentioned narrative text may come close to something that happened in an episode of Firefly but will diverge in some way to stay within the license purchased through Universal.

The first chapter introduces the character and setting, giving a brief history of "The Verse" and the basic concepts of play. The next few chapters deal with character creation as well as details on Attributes, Skills, and Traits. Following the character creation chapters are chapters on more detailed play systems, additional setting information, equipment, and running the game, including profiles for many pre-generated non-player characters, a sample crew other than the crew of 'Serenity', several sample ships, and stats for some of the secondary cast of the film. At the end of the book there is an appendix which goes over Chinese as it is used in the setting and a short primer for those who want to insert it into their games.

Other products[edit]

Margaret Weis Productions, Ltd has also released a gamemaster's screen[6] as well as specialty d2 die for sale on their website.

Two more books were released for the Serenity RPG in 2008, with a third in 2009, and the first installment of the Echoes of War for the Firefly RPG was also released under the rules for the Serenity RPG.

In the run-up to the release of the Firefly RPG, MWP are producing an 'Echos of War' series of adventures of which the first, The Wedding Planners is available using the Classic Cortex system of the Serenity RPG. They have also released a preview at Gencon 2013

The System[edit]

The Serenity RPG was the first game to be produced under the Cortex System. It is a rules light generic roll-over system using polyhedral dice. Each of a character's attributes and skills is assigned one of these dice types, with larger dice representing greater ability, ranging from d4 to d12+d4. When a character attempts an action, such as piloting a spacecraft, shooting a gun, or punching someone, the player rolls the die for the character's applicable attribute and the die for their appropriate skill, adds the results together, and compares the total against a difficulty number based on the difficulty of the task being attempted

The Firefly RPG is being produced under the Cortex Plus system, and the dice pool includes three basic sections; an attribute (Physical/Mental/Social, either one at d6, one at d8, and one at d10 or all three at d8), a skill, and a distinction chosen from a list that may be rolled at d8 or rolled at d4 to gain a plot point. Each distinction comes with two possible traits, and starting characters pick two out of the possible six. Further there may be an asset used (signature assets start at d8) or a complication on the other party. Take the two highest for task resolution.[14]

References[edit]

  1. ^ Serenity RPG entry on RPG Geek
  2. ^ Tenkar's Tavern
  3. ^ Board Game Geek copy of the press release
  4. ^ RPG Now review
  5. ^ Hickman, Tracy; Hickman, Laura (2006-03-15), Out in the Black, Lake Geneva, WI: Margaret Weis Productions, Ltd., ISBN 1-931567-52-2 
  6. ^ Weis, Margaret (2006), Serenity Role Playing Game Game Master's Screen, Lake Geneva, WI: Margaret Weis Productions, Ltd., ISBN 1-931567-51-4 
  7. ^ Weis, Margaret (2008), Serenity Adventures, Lake Geneva, WI: Margaret Weis Productions, Ltd., ISBN 1-931567-80-8 
  8. ^ 2008 Origins Awards
  9. ^ Blackson, Lynn; Durall, Jason (2008), Six Shooters and Spaceships, Lake Geneva, WI: Margaret Weis Productions, Ltd., ISBN 1-931567-81-6 
  10. ^ Banks, Cam (2009), Big Damn Heroes Handbook, Lake Geneva, WI: Margaret Weis Productions, Ltd., ISBN 1-931567-82-4 
  11. ^ The 2009 Origins Awards
  12. ^ Drivethru RPG listing
  13. ^ Drivethru RPG listing
  14. ^ Geek Native interview