SCE Santa Monica Studio

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Santa Monica Studio
TypeDevelopment Branch
IndustryInteractive entertainment
GenreAction-adventure
Founded1999
Founder(s)Sony Computer Entertainment America
HeadquartersSanta Monica, California, U.S.
Key peopleShannon Studstill (Studio director)
Chacko Sonny (External Studio Director)
Tim Moss (Technical Studio Director)
ProductsKinetica
God of War series
ServicesVideo game development
Owner(s)Sony Corporation
Employees+220[1]
ParentSCE Worldwide Studios
Websitesms.playstation.com/
 
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Santa Monica Studio
TypeDevelopment Branch
IndustryInteractive entertainment
GenreAction-adventure
Founded1999
Founder(s)Sony Computer Entertainment America
HeadquartersSanta Monica, California, U.S.
Key peopleShannon Studstill (Studio director)
Chacko Sonny (External Studio Director)
Tim Moss (Technical Studio Director)
ProductsKinetica
God of War series
ServicesVideo game development
Owner(s)Sony Corporation
Employees+220[1]
ParentSCE Worldwide Studios
Websitesms.playstation.com/

SCE Santa Monica Studio, also known as Sony Santa Monica, is an American video game developer and part of SCE Worldwide Studios which is owned by Sony Computer Entertainment. As implied by its name, it is based in Santa Monica, California and was established in 1999. It developed the Kinetica game engine that was first used in Kinetica and later in God of War and God of War II.

They also have an external development branch that funds and provides support for a wide variety of games. External development also runs an incubation program which has funded and housed independent developers, including Thatgamecompany and Giant Sparrow.[2]

On January 29, 2014, it was reported that the company is moving from Santa Monica to Playa Vista, Los Angeles.[3]

On February 25, 2014, the studio was hit by layoffs due to cancellation of a new IP.[4][5]

Games developed[edit]

Game TitleUS Release DatePlatformNotes
KineticaOctober 14, 2001PlayStation 2Internally developed
God of WarMarch 22, 2005PlayStation 2Internally developed
The ConOctober 18, 2005PlayStation PortableCollaborated development with Think & Feel Inc.
Neopets: The Darkest FaerieNovember 26, 2005PlayStation 2Collaborated development with Idol Minds
Blast FactorNovember 17, 2006PlayStation 3Collaborated development with Bluepoint Games
flOwFebruary 22, 2007PlayStation 4, PlayStation 3, PlayStation Vita, PlayStation PortableIncubated development with Thatgamecompany
God of War IIMarch 13, 2007PlayStation 2Internally developed
Calling All Cars!May 10, 2007PlayStation 3Collaborated development with Incognito Entertainment
God of War: BetrayalJune 20, 2007Mobile phoneCollaborated development with Javaground
PixelJunk RacersSeptember 13, 2007PlayStation 3Developed by Q-Games
Everyday ShooterOctober 11, 2007PlayStation 3Developed by Queasy Games
WarhawkAugust 28, 2007PlayStation 3Collaborated development with Incognito Entertainment
PixelJunk MonstersJanuary 24, 2008PlayStation 3Developed by Q-Games
Twisted Metal Head-On: Extra Twisted EditionFebruary 5, 2008PlayStation 2Collaborated development with Eat Sleep Play
God of War: Chains of OlympusMarch 4, 2008PlayStation PortableCollaborated development with Ready at Dawn
flOw (PSP)March 6, 2008PlayStation PortablePort handled by SuperVillain Studios
PixelJunk EdenJuly 31, 2008PlayStation 3Developed by Q-Games
Linger in ShadowsOctober 9, 2008PlayStation 3Collaborated development with Plastic
Everyday Shooter (PSP)December 4, 2008PlayStation PortablePort handled by Backbone Entertainment
FlowerFebruary 12, 2009PlayStation 4, PlayStation 3, PlayStation VitaIncubated development with Thatgamecompany
Fat PrincessJuly 3, 2009PlayStation 3Collaborated development with Titan Studios and Atomic Operations
.detunedSeptember 17, 2009PlayStation 3Collaborated development with .theprodukkt
God of War CollectionNovember 17, 2009PlayStation 3, PlayStation VitaPorts handled By Bluepoint Games (PS3) and Sanzaru Games (PS Vita)
God of War IIIMarch 16, 2010PlayStation 3Internally developed
PixelJunk Monsters Deluxe (PSP)April 27, 2010PlayStation PortableDeveloped by Q-Games
Fat Princess: Fistful of Cake (PSP)May 4, 2010PlayStation PortablePort handled by Super Villain Studios
God of War: Ghost of SpartaNovember 2, 2010PlayStation PortableCollaborated development with Ready at Dawn
PixelJunk ShooterDecember 10, 2010PlayStation 3Developed by Q-Games
PixelJunk Shooter 2March 1, 2011PlayStation 3Developed by Q-Games
PixelJunk SideScrollerOctober 25, 2011PlayStation 3Developed by Q-Games
God of War: Origins CollectionSeptember 13, 2011PlayStation 3Port handled by Ready at Dawn
Carnival IslandNovember 15, 2011PlayStation 3Collaborated development with Magic Pixel Games
Twisted MetalFebruary 14, 2012PlayStation 3Collaborated development with Eat Sleep Play
Escape PlanFebruary 22, 2012PlayStation 4, PlayStation VitaCollaborated development with Fun Bits Interactive
JourneyMarch 13, 2012PlayStation 3Incubated/collaborated development with Thatgamecompany
DaturaMay 8, 2012PlayStation 3Collaborated development with Plastic
StarhawkMay 8, 2012PlayStation 3Collaborated development with LightBox Interactive
PixelJunk 4amMay 15, 2012PlayStation 3Developed by Q-Games
SorceryMay 22, 2012PlayStation 3Collaborated development with The Workshop
Sound ShapesAugust 7, 2012PlayStation 4, PlayStation 3, PlayStation VitaCollaborated development with Queasy Games
God of War SagaAugust 28, 2012PlayStation 3Internally developed/collaborated development with Ready at Dawn. Ports handled by Bluepoint Games and Ready at Dawn
The Unfinished SwanOctober 23, 2012PlayStation 3Incubated development with Giant Sparrow
PlayStation All-Stars Battle RoyaleNovember 20, 2012PlayStation 3, PlayStation VitaIncubated/collaborated development with SuperBot Entertainment
God of War: AscensionMarch 12, 2013PlayStation 3Internally developed
HohokumAugust 12, 2014PlayStation 4, PlayStation 3, PlayStation VitaCollaborated development with Honeyslug
The Order: 18862015PlayStation 4Collaborated development with Ready at Dawn.
Everybody's Gone to the Rapture2015PlayStation 4Collaborated development with The Chinese Room.
Cory Barlog project[6]TBAPlayStation 4

References[edit]

  1. ^ http://sms.playstation.com/news/time-to-move/
  2. ^ http://getinmedia.com/employers/thatgamecompany
  3. ^ Purchese, Robert (29 January 2014). "A Peek At Our New Studio, expanding". Eurogamer. Gamer Network. Retrieved 29 January 2014. 
  4. ^ Nutt, Christian (25 February 2014). "Sony Santa Monica hit by layoffs". Gamasutra. Think Services. Retrieved 26 February 2014. 
  5. ^ Yin-Poole, Wesley (27 February 2014). "God of War developer Sony Santa Monica suffers layoffs". Eurogamer. Gamer Network. Retrieved 27 February 2014. 
  6. ^ http://blog.us.playstation.com/2013/08/09/cory-barlog-returns-to-sony-santa-monica-studio/

External links[edit]