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In computer graphics, a raster graphics image, or bitmap, is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats.
A bitmap corresponds bit-for-bit with an image displayed on a screen, generally in the same format used for storage in the display's video memory, or maybe as a device-independent bitmap. A bitmap is technically characterized by the width and height of the image in pixels and by the number of bits per pixel (a color depth, which determines the number of colors it can represent).
The word "raster" has its origins in the Latin rastrum (a rake), which is derived from radere (to scrape). It originates from the raster scan of cathode ray tube (CRT) video monitors, which paint the image line by line by magnetically steering a focused electron beam. By association, it came also to refer to a rectangular grid of pixels. See also rastrum, a device for drawing musical staff lines.
Most modern computers have bitmapped displays, where each on-screen pixel directly corresponds to a small number of bits in memory. The screen is refreshed simply by scanning through pixels and coloring them according to each set of bits. In other cases, a graphics processing unit is used instead. An early scanned display with raster computer graphics was invented in the late 1960s by A. Michael Noll at Bell Labs, but its patent application filed February 5, 1970 was abandoned at the Supreme Court in 1977 over the issue of the patentability of computer software.
Raster graphics are resolution dependent, meaning they cannot scale up to an arbitrary resolution without loss of apparent quality. This property contrasts with the capabilities of vector graphics, which easily scale up to the quality of the device rendering them. Raster graphics deal more practically than vector graphics with photographs and photo-realistic images, while vector graphics often serve better for typesetting or for graphic design. Modern computer-monitors typically display about 72 to 130 pixels per inch (PPI), and some modern consumer printers can resolve 2400 dots per inch (DPI) or more; determining the most appropriate image resolution for a given printer-resolution can pose difficulties, since printed output may have a greater level of detail than a viewer can discern on a monitor. Typically, a resolution of 150 to 300 pixels per inch works well for 4-color process (CMYK) printing.
However, for printing technologies that perform color mixing through dithering (halftone) rather than through overprinting (virtually all home/office inkjet and laser printers), printer DPI and image PPI have a very different meaning, and this can be misleading. Because, through the dithering process, the printer builds a single image pixel out of several printer dots to increase color depth, the printer's DPI setting must be set far higher than the desired PPI to ensure sufficient color depth without sacrificing image resolution. Thus, for instance, printing an image at 250 PPI may actually require a printer setting of 1200 DPI.
Raster-based image editors, such as Painter, Photoshop, Paint.NET, MS Paint, and GIMP, revolve around editing pixels, unlike vector-based image editors, such as Xfig, CorelDRAW, Adobe Illustrator, or Inkscape, which revolve around editing lines and shapes (vectors). When an image is rendered in a raster-based image editor, the image is composed of millions of pixels. At its core, a raster image editor works by manipulating each individual pixel. Most pixel-based image editors work using the RGB color model, but some also allow the use of other color models such as the CMYK color model.