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The logo of indie video game Octodad.png
Developer(s)DePaul University students
Platform(s)Microsoft Windows, OS X, Linux
Release date(s)2010
DistributionDigital distribution
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The logo of indie video game Octodad.png
Developer(s)DePaul University students
Platform(s)Microsoft Windows, OS X, Linux
Release date(s)2010
DistributionDigital distribution

Octodad is a freeware independent video game developed by a group of students at DePaul University, many of whom would go on to form Young Horses, Inc., the developers of its sequel Octodad: Dadliest Catch. The game was developed for the Student Showcase of the 2011 Independent Games Festival,[1][2] and would go on to be one of 8 winners in the Student Showcase award of that year. The game features a humorous plot revolving around the central character, an octopus who is undercover as an average human with a family. The plot revolves around the player, controlling Octodad, attempting to complete various household chores and tasks while maintaining his secret. The gameplay takes advantage of the setting of an octopus' acting of a human to present an idea of mundane tasks being much more out of control, with a key mechanic being the suspicion towards Octodad from various family members. Its sequel Dadliest Catch was released on January 30, 2014, and was one of the first titles to be given the Steam Greenlight.[3]


A screenshot of the game, showing the main character.

In Octodad, the player is in control of an octopus posing as a human man with a normal, human family. The gameplay largely revolves around the balance of keeping this charade alive while completing household chores, and evading wife, Scarlet's, increasing suspicion of her husband's strange behaviour. The antagonist of the game is a manic Japanese chef who obsessively seeks to expose the octopus' secret or cook him. The chef is the only character who sees through the protagonist's disguise from the beginning.


There are two different modes within Octodad the user can switch between in order to complete tasks. The first is default mode, used for moving the character throughout the game, mainly within the confines of the family house. All of his limbs are controlled independently, however, in "Walk" mode, only the legs are available to the player. To move the left and right 'leg' tentacles for walking, the player must press and hold the right mouse button and push the mouse forward and release when they want to put the tentacle back down and take a step.


The game begins with Octodad awakening in his family home. He slides out of bed, gets into his finest suit and the player assumes control. The first time the player gets to control Octodad it is in a tutorial fashion, an introduction to the unique controls as the player begins his control of Octodad. After the initial controls are worked out, and a couple of tasks are completed, the player has the option to explore the bedroom more or go to the journal and start the game proper.

Next there is a cut scene where Octodad is writing in his journal. It explains the charade he is hiding behind will soon come to an end and that he must complete his "MYSTERIOUS WORK" tonight. There are also schematics describing how he is going to create a mannequin to distract his wife so he can escape to the basement and complete his work. Before he can finish writing his wife frightens him by grabbing his 'shoulder' to which he slams his journal shut. She goes on to say that he has been working hard and that he should take tonight off as it is their anniversary. She then speeds off to the store leaving Octodad alone with the children and a list of chores to complete. Octodad decides to use this opportunity to create the mannequin, the items he requires being his suit, retrieved from the living room, an octopus doll to act as his own head, which is gained from Octodad's daughter's room, and finally a banana, retrieved from the kitchen, to act as his moustache.

Note, at this point in the game, there is a selection in the order the player carries out these tasks. There is no set requirement in how the player performs them

Living Room

Upon entering the living room a cut scene appears. It is his son who states that Octodad must get past a "gauntlet of awesome challenges", before his suit can be retrieved, to which Octodad reacts with relative uncaring. Jokingly, his son says that he could ground him, but that would make him a chicken, but even chickens have a spine, so that must make him an OCTOPUS, causing Octodad to take the matter at hand seriously, thus beginning the gameplay for this segment. Octodad has to knock down a tower of blocks, a simple act with the controls, and then score a goal into his son's "goal", which is really a cardboard box, this is a more challenging task, yet it is still manageable. The final challenge is a race around the living room, which given the control method is a lot more difficult.

Once all the objectives are complete Tommy graces his father with the key to the grandfather clock in which his suit is stored. Another cut scene appears showing Octodad watching TV. The advert on the television shows a fish restaurant called "Fujimoto". The head chef of this restaurant is crazed and his obsession is to kill, cook and eat Octodad. He then appears at Octodad's living room window and startles him, the screen inks black and you are back to the game.


After entering the kitchen another cut scene follows. Octodad's wife arrives back from the store and on top of all her shopping is a banana. After asking for it she states "But yesterday you said bananas were demonspawn from your darkest nightmare." A thought bubble coming from Octodad's head then shows him slipping on a banana peel, explaining his hatred for them. She says he can have it and appears to hand him it then recoils at the last second stating he only gets it after he's finished all his kitchen chores. Now it's back in the kitchen and he has another four tasks to complete. These objectives are common household chores easily done by humans, but with Octodad and the control scheme used, it can be more problematic. The main tasks are to clear the red counter of anything left on it, putting dishes into the sink, and then clearing out the fridge, as well as mopping the floor. These can be more problematic than the previous tasks, although when clearing the fridge, all items in the fridge within it can be left on the floor and be considered completed. Once all the objectives are complete, your wife hands you the banana which you so desire and you must exit the kitchen to progress to the next mission.

Kid's room

Upon entering the kid's room another cut scene follows. It shows his daughter, whom is frightened by the prospect of monsters in her room, provoked by her brother, Tommy. She says she cannot let go of her "octodoll" if she is scared so, Octodad, the loving father, sets out to banish her fears. One objective is to check the closet for monsters, which will reveal an actual monster was in the closet. Octodad has to stomp any spiders found in the bedroom, and also find a book to read for his daughter. Finally, as soon as she is asleep, Octodad has to find a substitute doll for his daughter, relying on the controls of the hands can be difficult here. Once the doll is retrieved, Octodad must escape her room quietly without waking her and return to the dining room to finally build the mannequin.

Once the mannequin is complete, a penultimate cut scene appears. The chef from Fujimoto bursts in the front door to the house and confronts him with a final challenge. Octodad must climb a ladder. The chef sets Octodad's dining room on fire and stands at the top of the ladder waiting for him. Once the ladder is climbed the final cut scene is shown.

The chef tries to kill Octodad and swings his meat cleaver and strikes the mannequin Octodad fashioned earlier. He realises he has been fooled but it is too late and Octodad's children appear. The chef claims that Octodad is not human but the children take no notice and are on Octodad's side. The chef is forcefully removed from the house by a barrage of toys. Now standing on the street in the light of a street lamp, the chef announces his revenge upon Octodad and his family and disappears using his 'Smoke bomb'.


Octodad is confronted by a stairway down to the basement, with banana peels blocking the way. The basement includes a shovel that Octodad picks up to dig for a key. Once found the said key, he puts it into the keyhole of the 'shield', opening up a secret passageway.

Secret Room Octodad Finds himself into a secret passageway, confronted by the Fujimoto Chef. When Octodad walks closer to the chef, the door to the chef closes. Octodad must pass a series of lasers. Then a zipline. Octodad is confronted by another series of lasers. Then, Octodad is confronted by a present. waiting for a bow to be put on it.


The team behind the original Octodad consisted of eighteen students attending the DePaul University of Chicago, Illinois, eight of whom went to form Young Horses Inc, the team behind its sequel Dadliest Catch. Its origins have been described as "The idea was originally a joke, based on another idea that was a joke that came about through the frustration of us not being able to come up with something original" by programmer Phillip Tibitoski in an interview with video game website Joystiq.[4] The idea behind the awkward control scheme is also described as being "a man piloting another man from inside his head" according to producer John Murphy inside the same article.

During the development of the game, the controls schemes were a major issue of talking, with many various formats being considered, including the traditional WASD format, as well as the use of a secondary mouse, and thus it was settled for the current method that was described by Rob Lockhart as "the greatest source of novelty, as well as frustration".[5]

In its current form, Young Horses Inc consists of eight of the original 18 developers, with those who are no longer partaking in development signing over rights to Octodad in return for a share of the company as well as royalties from the sequel.[6]


Octodad was well received by critics and the public alike. It was praised for its comedy, as well as its interesting game play style. The game received a rating of 9.5 out of 10 on indiedb. It received 3.5 out of 5 from the-back-row. Although it is known for being very difficult to play, the game designers are praised for keeping it short, being able to complete in under an hour. Allen Cook from Gamers with Jobs described it as "the best slapstick routine I've seen in a game, period". However it did receive some criticism for not resolving some plot points, such as the chef that threatens to cook the main character and appears in the family home. Overall, the game was cited as being very well written for a college project. It has also been compared to the game QWOP due to how both games feature awkward controls as a key feature of the game.[7]


Octodad: Dadliest Catch is the sequel to Octodad[8] and one of the first games to be successfully greenlit via Steam.[9] It was funded through Kickstarter, achieving a funding level of $24,320 and surpassing the developer's goal of $20,000, with funding ending in August 2011.[6] The game was released for Windows, Mac, and Linux on January 30, 2014, and PlayStation 4 on April 22, 2014. The game features improved graphics, and has a more expansive plot compared to the original. The sequel price at launch is US$14.99.[10]


  1. ^ "The 15th Annual Independent Games Festival – Octodad". Igf.com. 10 April 2012. Retrieved 3 July 2013. 
  2. ^ Business Wire (January 10, 2011). "DePaul's Octodad Named a Student Showcase Winner at the 2011 IGF Competition". Business Wire. Retrieved July 3, 2013. 
  3. ^ "Steam Greenlight :: Octodad: Dadliest Catch". Steamcommunity.com. Retrieved July 3, 2013. 
  4. ^ McElroy, Griffin (February 24, 2011). "Octodad meets Kinect: How one of the funniest games ever is finding new legs". Joystiq. Retrieved July 3, 2013. 
  5. ^ Lockhart, Rob (June 5, 2012). "Interview: John Murphy of Octodad". Gamasutra. Retrieved November 5, 2013. 
  6. ^ a b Hayward, Andrew (October 1, 2012). "Coding and coexisting in the corral: How Octodad's team manages living and working together". Joystiq. Retrieved July 3, 2013. 
  7. ^ Saul, Ryan (September 6, 2012). "Its not easy pretending to be human in Octodad". Fullnovazero. Retrieved July 3, 2013. 
  8. ^ "Octodad – Loving Father. Caring Husband. Secret Octopus.". Young Horses. Retrieved January 14, 2014. 
  9. ^ "Postal Dad: Stanliest Gnome – 21 New Games Greenlit". Rock, Paper, Shotgun. Retrieved July 3, 2013. 
  10. ^ "Young Horses Breaks Octodad's Cover – Cheat Code Central". Cheatcc.com. October 25, 2012. Retrieved July 3, 2013. 

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