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In computer networking, multicast (one-to-many or many-to-many distribution) is group communication where information is addressed to a group of destination computers simultaneously. Multicast should not be confused with physical layer point-to-multipoint communication.
Group communication may either be application layer multicast or network assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group.
Network assisted multicast may be implemented at the Internet layer using IP multicast, which is often employed in Internet Protocol (IP) applications of streaming media, such as Internet television scheduled content (but not media-on-demand) and multipoint videoconferencing, but also for ghost distribution of backup disk images to multiple computers simultaneously. In IP multicast the implementation of the multicast concept occurs at the IP routing level, where routers create optimal distribution paths for datagrams sent to a multicast destination address.
Network assisted multicast may also be implemented at the Data Link Layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM) point-to-multipoint virtual circuits (P2MP) or Infiniband multicast.
IP multicast is a technique for one-to-many communication over an IP infrastructure in a network. The destination nodes send join and leave messages, for example in the case of Internet television when the user changes from one TV channel to another. IP multicast scales to a larger receiver population by not requiring prior knowledge of who or how many receivers there are. Multicast uses network infrastructure efficiently by requiring the source to send a packet only once, even if it needs to be delivered to a large number of receivers. The nodes in the network take care of replicating the packet to reach multiple receivers only when necessary.
The most common transport layer protocol to use multicast addressing is User Datagram Protocol (UDP). By its nature, UDP is not reliable—messages may be lost or delivered out of order. Reliable multicast protocols such as Pragmatic General Multicast (PGM) have been developed to add loss detection and retransmission on top of IP multicast.
IP multicast is widely deployed in enterprises, commercial stock exchanges, and multimedia content delivery networks. A common enterprise use of IP multicast is for IPTV applications such as distance learning and televised company meetings.
As of 2006[update], most effort at scaling multicast up to large networks have concentrated on the simpler case of single-source multicast, which seems to be more computationally tractable.
Still, the large state requirements in routers make applications using a large number of trees unable to work while using IP multicast. Take presence information as an example where each person needs to keep at least one tree of its subscribers, if not several. No mechanism has yet been demonstrated that would allow the IP multicast model to scale to millions of senders and millions of multicast groups and, thus, it is not yet possible to make fully general multicast applications practical. For these reasons, and also reasons of economics, IP multicast is not, in general, used in commercial Internet backbones.
Application layer multicast-over-unicast overlay services (not based on IP multicast or datalink layer multicast) for application level group communication are widely used. Notably the Internet Relay Chat (IRC), which is more pragmatic and scales better for large numbers of small groups. IRC implements a single spanning tree across its overlay network for all conference groups. However, this leads to suboptimal routing for some of these groups. Additionally, IRC keeps a large amount of distributed states that limit growth of an IRC network, leading to fractioning into several non-interconnected networks. The lesser known PSYC technology uses custom multicast strategies per conference. Also some peer-to-peer technologies employ the multicast concept when distributing content to multiple recipients, known as peercasting.
Explicit Multi-Unicast (Xcast) is an alternate multicast strategy that provides reception addresses of all destinations with each packet. As such, since the IP packet size is limited in general, Xcast cannot be used for multicast groups with many destinations. The Xcast model generally assumes that stations participating in the communication are known ahead of time, so that distribution trees can be generated and resources allocated by network elements in advance of actual data traffic.
Wireless communications (with exception to point-to-point radio links) as well as cable TV bus networks are inherently broadcasting media, i.e. multipoint channels, especially if the antennas are omni-directional and radio/TV transmitters covering a region form a broadcasting network that send the same content. However, the communication service provided may be unicast, multicast as well as broadcast, depending on if the data is addressed to one, to a group or to all receivers in the covered network, respectively.
In digital-TV, the concept of multicast service sometimes is used to refer to content protection by broadcast encryption, i.e. encrypted content over a simplex broadcast channel only addressed to paying viewers (pay television). In this case, data is broadcast (or distributed) to all receivers, but only addressed to a specific group.
The concept of interactive multicast, for example using IP multicast, may be used over TV broadcast networks to improve efficiency, offer more TV programs, or reduce the required spectrum. Interactive multicast implies that TV programs are sent only over transmitters where there are viewers, and that only the most popular programs are transmitted. It relies on an additional interaction channel (a back-channel or return channel), where user equipment may send join an leave messages when the user changes TV channel. Interactive multicast has been suggested as an efficient transmission scheme in DVB-H and DVB-T2 terrestrial digital television systems, A similar concept is switched broadcast over cable-TV networks, where only the currently most popular content is delivered in the cable-TV network.
TV gateways converts Satellite: DVB-S, DVB-S2, Cable: DVB-C, DVB-C2 and Terrestrial television: DVB-T, DVB-T2 to IP for distribution using unicast and multicast in home, hospitality and enterprise applications
Another similar concept is Cell-TV, i.e. implies TV distribution over 3G cellular networks using the network-assisted multicasting offered by the Multimedia Broadcast Multicast Service (MBMS) service, or over 4G/LTE cellular networks with the eMBMS (enhanced MBMS) service.
Scalable video multicast in an application of interactive multicast, where a subset of the viewers receive additional data for high-resolution video.
In an optical mesh network, protecting multicast lightpaths is one of the key concerns. The most straight forward approach to protect a multicast tree is to establish a link-disjoint backup tree which establishes dedicated protection. It is much easier to find an arc-disjoint path for each leaf node in a light tree. The essence of protecting a multicast session is to find a backup path for each destination node when a link on the working path to that node fails.
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