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LCR, or Left Center Right is a dice game for three or more players, published by George & Company LLC in 1992. It is entirely a game of chance. The players make no decisions of any kind, even as to wagering.
Each player receives three chips. Players take it in turn to roll the six-sided dice, each of which is marked with "L", "C", "R" on one side, and a single dot on the three remaining sides. For each "L" or "R" thrown, the player must pass one chip to the player to his left or right, respectively. A "C" indicates a chip to the center (pot). A dot has no effect.
If a player has fewer than three chips left (including zero) he is still in the game but his number of chips is the number of dice he rolls on his turn, rather than rolling all three. The winner is the last player with chips left. He does not roll the dice, and wins the center pot.
LCR can also be played as a gambling game by substituting money for chips.
Note that since no player is ever "out" (even when they have no chips), the number of players does not change.
A game variation that is very popular, when playing for dollars or quarters, requires the last person with money to continue to roll until they roll all dots for their remaining money. Lets say a player has 3 or more dollars. They must roll all 3 die and hit 3 dots, then they win. If they roll any other combination the game continues as normal. In order to win, a person must dot out. If they have only one dollar and roll an R or L, the dollar goes to the indicated player and that player must roll to win. If the player rolls the dot they win. However, if they should roll the C, the last dollar goes to the pot and everyone must ante up another 3 and play for a double pot.
A LCR WILD DICE GAME by George & Company is also available: http://www.lcrwild.com
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