Ingress (game)

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Ingress
Ingress Logo.png
Developer(s)Niantic Labs
Publisher(s)Google
Platform(s)Android, iOS[1]
Release date(s)Closed beta began November 15, 2012
Ongoing open beta began October 30, 2013
General release: December 15, 2013[2]
iOS Release: 14th July 2014[3]
Genre(s)Augmented Reality, MMOG
DistributionDigital distribution
 
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Ingress
Ingress Logo.png
Developer(s)Niantic Labs
Publisher(s)Google
Platform(s)Android, iOS[1]
Release date(s)Closed beta began November 15, 2012
Ongoing open beta began October 30, 2013
General release: December 15, 2013[2]
iOS Release: 14th July 2014[3]
Genre(s)Augmented Reality, MMOG
DistributionDigital distribution

Ingress is an augmented reality massively multiplayer online role playing GPS-dependent game[4] created by Niantic Labs, a startup within Google, originally for Android devices,[5] and since July 14, 2014 for Apple's iOS.[3] The game has a complex science fiction back story with a continuous open narrative.[6][7]

The gameplay consists of establishing "portals" at places of public art, landmarks, cenotaphs, etc., and linking them to create virtual triangular fields over geographic areas. Progress in the game is measured by the number of Mind Units, i.e. people, nominally controlled by each faction (as illustrated on the Intel Map).[8][9] The necessary links between portals may range from meters to kilometers, to hundreds of kilometers in operations of considerable logistical complexity.[10] International links and fields are not uncommon, as Ingress has attracted an enthusiastic following in cities worldwide[11] amongst both young and old,[12] to the extent that the gameplay is itself a lifestyle for some, including tattoos.[2]

Setting[edit]

The game makers' framing device for the game is as follows: Earth has been seeded with “Exotic Matter,” or XM, associated with the Shapers, a mysterious phenomenon or alien race which is neither described nor seen (and which thus functions as a MacGuffin). The in-universe motivation for the Enlightened faction is their belief that the Shapers are working toward a powerful enlightenment which will uplift all mankind. The Resistance believes that it is protecting humanity from Shaper ingression.[13] The factions have, however, been occasionally observed to ignore the back-story and to co-operate for the sake of real-life gameplay and game balance, for example by establishing neutral zones and rules of engagement.[14]

Gameplay[edit]

The Intel Map for Seattle, Washington, on December 2, 2012. Virtual portals (octagons with spokes) and control fields (colored spaces) overlay a map of real geographical and civic space via Google Maps; green represents the Enlightened faction, and blue the Resistance. The space controlled by the two factions is fairly evenly matched here.

A player using the mobile app is presented with a map representing the area nearby. The map has a black background and is completely unmarked, except for roads which are represented in grey. Visible on the map are portals, Exotic Matter, links, control fields, and items that have been dropped from a player's inventory.

Players must be physically near objects on the map to interact with them. The mobile client represents the player as a small arrow in the center of a 40-meter circle which represents the perimeter within which direct interaction is possible.

Players are rewarded with AP (Access Points)[15] for actions within the game. Accumulating AP beyond certain thresholds grants you higher access levels, i.e. access to stronger items. The access levels are numbered 1 through 16, with 16 being the highest as of May 8, 2014.[15] Niantic Labs has announced that they will introduce missions to the game.[16]

Portals[edit]

In the game, Earth has a large number of “Portals”, made visible by the "scanner" (the mobile phone game app). They are colored green, blue, or grey, depending on whether they are controlled by the Enlightened, the Resistance, or currently unclaimed, respectively. A portal with no resonators is unclaimed. Players acquire game items (resonators, weapons, etc.) by maneuvering themselves into proximity to a portal and "hacking" it. Any player can hack any portal and receive items, subject to limits on frequency.[17] Hacking an enemy portal earns the player action points, at the risk of being attacked by the portal.

To claim a portal for a faction, a player deploys at least one resonator on it. If a portal is claimed by the enemy, the player must first neutralize it by destroying the opponents' resonators and mods by firing "weapons" called XMP ("eXotic Matter Pulse") Bursters. In the lore, XM comes in two polarities, and the XM of one faction's polarity annihilates the other's.

A portal may be equipped with up to eight "resonators" from one faction. Resonators have levels, ranging from L1 to L8. A player can deploy resonators only up to his or her own level, and there are rules about how many of each level an individual can deploy.[18][19] The game mechanics reward teamwork by limiting the number of high-level resonators a single player can deploy; up to eight players working together can create a far higher-level portal than any one player can create individually.[20][better source needed] Furthermore, resonators decay spontaneously over time, and must be recharged in order to maintain control of the portal. This can either be done on site, or remotely through the use of a portal key and XM reserves.

A portal may also be equipped with up to four modifications, or "mods." As of March 2014, there are six types of modification available: Shields, Force Amplifiers, Link Amplifiers, Multi-hack, Heat Sinks, and Turrets. These have effects such as making the portal more difficult to attack, increasing the intensity of the portal’s response to attackers, and increasing the yield of hacking the portal.[21] As of September 2013, an individual player may place up to 2 mods per portal.

Portals are typically associated with buildings and landmarks of historic and/or architectural significance such as sculptures and other public art, libraries, post offices, memorials, places of worship, public transit hubs, parks and other recreational or tourist spaces.[22] Players may submit requests for the creation of new portals,[23] and the number of portals has increased steadily over the lifetime of the game. The density of portals correlates with population density, thus the central areas of cities typically contain the highest concentration of portals.

Portal links and control fields[edit]

Two portals that have all eight resonators deployed and are controlled by the same faction can be linked by a player from that faction who stands within range of one and has the portal key for the other. The maximum length of a link that can be created depends on the average resonator level around the portal - the higher the level, the longer the link that can be created. However, one cannot make a link that crosses a pre-existing link from either faction. Both portals need to be kept at or above a minimum energy level to maintain the link. The opposing faction can destroy the link by attacking one or both portals so that the energy level falls below the critical level.

When three portals are linked in a triangle, they create a control field that claims the Mind Units within that field for their faction. Portals within a field cannot originate links, but can be linked from the portals on the perimeter. The opposing faction can destroy a control field by destroying one or more of the links that compose it.

Factions[edit]

There are two factions to choose from. The Enlightened fight believing their actions will uplift humanity, and bring about the next chapter in human evolution, while the Resistance believes in preserving what freedom humanity has left. The Resistance are represented by blue and the Enlightened are represented by green. In some areas, the Resistance are jokingly referred to as "Smurfs", and the Enlightened "Frogs". Portals are either grey (unclaimed), blue, or green.[15]

Anomalies[edit]

XM Anomalies are periods of unusually high XM concentration where players from both factions compete to control clusters of portals in order to win points for their team. Anomalies usually occur over the course of several weeks, with events located in major cities around the world. Anomaly sites are divided into two categories: Primary and Satellite locations. Niantic Labs employees as well as characters from the ingress story often attend events at Primary anomaly locations, and more points are awarded to the prevailing faction at Primary Sites than at Satellite sites. The outcome of XM Anomalies often influence future events in the ingress backstory.

Recursion[edit]

Recursion was the first anomaly for which players were awarded badges, occurring from February 15, 2014 to March 29, 2014. However, there were anomalies prior to this, such as Operation Cassandra.

Interitus[edit]

Interitus was the second anomaly for which players were awarded badges.

Helios[edit]

Helios is the third Anomaly chain for which players were awarded badges.

Cast[edit]

Reception[edit]

A cross-faction portal hunt convenes in Washington, D.C., by the Smithsonian Castle on April 14, 2013.

Ingress was released in closed beta on November 15, 2012,[9][26][27][28] with an accompanying online viral marketing campaign. The latter was noticed as early as November 8, and other, earlier publicity efforts have been noted at events such as San Diego's Comic Con on July 12, 2012.[29] Google employees had been testing the game for at least six months. Ingress has exited beta and is available for download on Google's Play Store and Apple's App Store.[30] According to Alex Dalenberg of American City Business Journals, as of May 2013 there were about 500,000 players globally.[31] In an interview in August 2013 with the fan site Decode Ingress, Niantic Labs founder John Hanke said "There have been over 1M downloads and a large chunk of those are active."[32] Speaking with CNN, he said he didn't expect players to start talking to each other and forming clubs.[33] The game has received local media coverage,[34] and some players have attracted the attention of law enforcement, and hence commentary on the interaction of augmented reality games with real life.[35][36][37]

The opposing faction members at MIT arranged a campus-wide truce after the death of Sean Collier, an MIT police officer shot by the suspects in the 2013 Boston Marathon bombing, and placed their two respective portals side-by-side in a virtual cenotaph at the site of his death.[38]

Similarity to Shadow Cities[edit]

The basic idea of Ingress is very similar to the older, now-defunct, augmented reality game, Shadow Cities.[39] Both have two factions which are fighting for the future of the world with smart phones. The games have similar game mechanics and look-and-feel .[40] There are clear differences, however. In the Shadow Cities players are in the virtual world, which is dynamically mapped around them, and can teleport within the virtual world, whereas in Ingress the portals are real world locations that players always have to actually move to in order to play.[41]

See also[edit]

References[edit]

  1. ^ "Brandon Badger reported to AllThingsD". Allthingsd.com. 2013-10-12. Retrieved 2014-04-07. 
  2. ^ a b 172 reacties. "Announcement on Google Plus". Plus.google.com. Retrieved 2014-04-07. 
  3. ^ a b "iTunes official App shop". 2014-07-14. Retrieved 2014-07-14. 
  4. ^ Gregory, Myk (2014-07-22). "Ingress: A Game, Lifestyle and Social Network in One!". When In Manila. Retrieved 2014-08-07. 
  5. ^ "Ingress". Niantic Labs. Retrieved November 15, 2012. 
  6. ^ "What is this "Niantic Project"? Posting what I find here.".  - An "in universe" web site by the in-game character Henry Richard Loeb aka P. A. Chapeau (a play on the French for "tin foil hat") - on hiatus as of October 1, 2013
    "Niantic Project".  - Continuation after October 1, 2013 by a second in-game character with two pseudonyms: first "X" and later "Verity Seke"
  7. ^ "Ingress Lore". 
  8. ^ "Initial Briefing - Ingress help". Niantic Labs. Retrieved June 12, 2013. 
  9. ^ a b Gannes, Liz (November 15, 2012). "Google Launches Ingress, a Worldwide Mobile Alternate Reality Game". All Things D. Retrieved November 15, 2012. 
  10. ^ "Operation Aurora Australis". 
  11. ^ Gannes, Liz (November 15, 2012). "Google Launches Ingress, a Worldwide Mobile Alternate Reality Game". Google Launches Ingress, a Worldwide Mobile Alternate Reality Game - Liz Gannes - Mobile - AllThingsD. AllThingsD. Retrieved 2014-05-18. 
  12. ^ Susan Records (June 1, 2013). "Grandma plays Ingress". Pied Type. Retrieved Aug 27, 2013. 
  13. ^ "Faction Choice". Retrieved 7 December 2012. 
  14. ^ "Greater Boise Ingress community on Google Plus". 
  15. ^ a b c Ingress. "Official Ingress Support's Vocabulary Briefing Glossary". Support.google.com. Retrieved 2014-04-07. 
  16. ^ derStandard.at (2013-11-15). "Interview: Higher levels and missions for "Ingress" are coming". Derstandard.at. Retrieved 2014-04-07. 
  17. ^ "Acquire Items via Hacking". Ingress Help. Google. Retrieved 25 August 2014. 
  18. ^ "Sven's Portal Calculator". Retrieved 7 December 2012. 
  19. ^ "Ingress Field Guide's Portal Calculator". Retrieved 7 December 2012. 
  20. ^ "Hack portals acquire items not so random". Retrieved May 25, 2013. 
  21. ^ "Ingress Agent Field Guide Glossary and Inventory Items". Google. Google. Retrieved 14 July 2014. 
  22. ^ Ingress. ""Candidate Portal criteria". Retrieved 16 July 2013". Support.google.com. Retrieved 2014-04-07. 
  23. ^ "New Portal Submissions". Retrieved 7 December 2012. 
  24. ^ Katy Townsend at IMDb - see "Other Works" section
  25. ^ Ingress Report at IMDb
  26. ^ Tracey Lien (15 November 2012). "Google launches Ingress, a mobile alternate reality game set in the real world". Polygon. 
  27. ^ Elisabeth Cardy (16 November 2012). "Introducing Ingress: The MMO by Google". Massively by Joystiq. 
  28. ^ "Ingress Preview, The Sphere of Weirdness explained.". IGN Australia. 
  29. ^ Andersen, Michael (November 12, 2012). "Google ARG Hints at Niantic Labs Conspiracy". Wired. Retrieved November 15, 2012. 
  30. ^ "Ingress: Android-apps on Google Play". Google Play. Retrieved 2012-11-16. 
  31. ^ Alex Dalenberg (May 24, 2013). "Ingress, Google's underground game, is being played all around you". Upstart Business Journal. Retrieved May 25, 2013. 
  32. ^ Andrea Di Simone (August 19, 2013). "Interview with Niantic’s John Hanke". Retrieved August 21, 2013. 
  33. ^ Larry Frum (August 26, 2013). "At Google, apps to help discover (and conquer) the world around you". CNN.com. Retrieved August 26, 2013. 
  34. ^ : http://www.azcentral.com/video/2645577114001
  35. ^ "Augmented Reality Game Gets Player Arrested the First of Many", Read Write Web, 11 December 2012.
  36. ^ Reddit user "Eheaubaut" (28 Nov 2012). "So I got arrested.". Retrieved June 2, 2013. 
  37. ^ Susan Richards (June 29, 2013). "Grandma playing Ingress stopped by cops". Pied Type. Retrieved August 27, 2013. 
  38. ^ Scott Kirsner (April 24, 2013). "In Google's Ingress augmented reality game, a ceasefire at MIT and a memorial to slain officer Sean Collier". Boston Globe. Retrieved June 2, 2013. 
  39. ^ http://massively.joystiq.com/2013/09/20/shadow-cities-closing-down-october-7/
  40. ^ Chris Priestman (November 27, 2012). "Google Accused Of "Blatantly" Ripping Off Grey Area Games’ Shadow Cities". Indiestatik. Retrieved December 14, 2013. 
  41. ^ Glen Tickle (January 15, 2013). "Inside Ingress, Google’s Augmented Reality Android Game". Indiestatik. Retrieved December 14, 2013. 

External links[edit]