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European cover art
Felistella (PS Vita)
|Release date(s)||PlayStation 3|
|It has been suggested that this article be split into articles titled Hyperdimension Neptunia (series) and List of Hyperdimension Neptunia characters, accessible from a disambiguation page. (July 2014)|
European cover art
Felistella (PS Vita)
|Release date(s)||PlayStation 3|
Hyperdimension Neptunia (超次元ゲイム ネプテューヌ Chōjigen Geimu Neputyūnu?, lit. "Super Dimensional Game Neptune") is a 2010 role-playing video game developed by Idea Factory and published by Compile Heart (distributed by Sega) in Japan and NIS America in North America and Tecmo Koei in Europe exclusively for Sony's PlayStation 3. The game is a take on the seventh generation era "console war" among the three major consoles: PlayStation 3, Xbox 360 and Wii.
A television anime series adaptation, titled Hyperdimension Neptunia: The Animation, began airing in July 2013. Hyperdimension Neptunia Re;Birth 1, a remake of the game for the PlayStation Vita, was released on October 31, 2013 in Japan.
This game is in essence a story-based adventure game, in the sense that much of the game is spent reading the on-screen text, as in a visual novel. However, the game also features 3D-style dungeon exploration, similar to recent Final Fantasy titles. Like most Japanese role-playing games, the dungeons feature random encounters, treasure chests, and various obstacles. These obstacles can be cleared by utilizing the various unique dungeon skills each character of Neptune's party has.
During battle, the current turn for characters and enemies are displayed at the top right, as well as upcoming turns. When it is Neptune's turn or any other supporting character's turn, they are given a set amount of AP (Ability Points), which determines how many moves they can make. Each different move consumes a set amount of AP. There is a Sword move, which has the character slash an enemy with their weapon, a Gun move, which has the character shoot the enemy with their weapon (or in Neptune and IF's case, a gun), a Physical move, which has the character go straight up to an enemy and punch and kick them, and the Defend command, which consumes no AP, but puts the character in a defending state and ends their turn.
When using a Gun move, the circle next to the Combo Counter on the right displays your current bullet. When the game starts, you will have a default bullet. However, as the game progresses, Neptune and the party will obtain other types of bullets, and you can switch between them during combat with the shoulder buttons. Different bullet types usually have special effects or elemental powers.
Each enemy has a GP gauge, as well as an HP gauge. When that enemy is attacked, the GP gauge will decrease. When the gauge is empty, Guard Break mode will activate. During this time, that enemy will receive more damage than usual until the GP gauge refills.
What sets this game apart from other RPGs is the Game Disc System, which allows Neptune and company to perform various special actions through special combos, accessible and editable through the pause menu. Neptune can summon characters from classic video games by initiating the combo assigned to that game disc, and it will inflict higher than normal damage. Neptune can also activate a transformation state, which is called HDD (Hard Drive Divinity). This transforms Neptune into a much more powerful state, and she will gain access to two additional moves, both of which deal massive damage. Although the default transformation is Purple Heart, Neptune can also install other game discs to change her transformation. Finally, she can also use the game discs to summon an image, which appears on-screen, then inflicts higher than normal damage on the opponent. Although the default image is blank, one can change the image by using pictures in the PlayStation 3 photo library.
While a player is viewing the region screen, you can shop for additional weapons and accessories, transfer to another region through a dungeon excursion, view any side quests, and enter dungeons.
The game takes place in the world of Gamindustri (ゲイムギョウ界 Geimugyō-kai?, a pun on ゲーム業界 Gēmu gyōkai, "game industry"), which is divided into four regions: Planeptune, Lastation, Lowee, and Leanbox. Each region is completely different from the others, and has a Basilicom where the citizens worship their country's goddess.
The player takes on the role of the main protagonist Neptune, one of four goddesses who is involved in a long series of conflicts known as the Console Wars. After an incident where Neptune is defeated following a one on three battle with the other goddesses, she loses consciousness and begins dreaming. Upon waking, she finds herself at Compa's house having crash landed earlier in front. Neptune reveals that she can't remember anything up to that point, which leads Compa to believe that Neptune is suffering from amnesia. After hearing from Compa that monsters have began to run loose, Neptune decides to go hunt them along with Compa. During her first hunt, she suddenly transforms into her HDD form, Purple Heart, and defeats a large monster. Eventually the two meet IF, who explains that she is looking for treasure, and Neptune invites IF to join their party. After clearing another dungeon full of monsters, the party heads to the Basilicom to gain permission to travel to other landmasses to fight more monsters.
First appears in Hyperdimension Neptunia Victory, and also appears as a protagonist within the anime. She is the goddess of Planeptune within the V dimension, and is based on the Mega Drive. Lazy and always tired like Neptune, Plutia is calm, friendly and nice, and values friendship. Her personality completely changes when she transforms into Iris Heart, becoming sadistic and cold.
First appearing in Hyperdimension Neptunia Mk2, she performs a supporting role within the anime as the younger sister of Neptune. She has a caring personality, and is adept at handling technology. She represents the Game Gear.
First appearing in Mk2, she is the younger sister of Noire, who she strongly admires. Due to this admiration, she develops an inferiority complex. She has a deep friendship with Nepgear within the anime. She represents the PlayStation Portable.
First appearing in Mk2, she is one of the younger sisters of Blanc, who is more talkative and bold than her twin sister Rom. Ram and Rom represent the Nintendo DS.
First appearing in Mk2, she is one of the younger sisters of Blanc, who is more shy and timid than her twin sister Ram.
First appearing in Victory, Peashy is an infant with strong physical strength, and an artificial goddess. During the anime, she has a teary rollercoaster relationship with Neptune. She represents the PC Engine.
A talking mouse, and an antagonist. Assistant of Arfoire.
Self-professed "protector of little girls worldwide", within the anime she acts as a reporter who aims to uncover stories relating to little girls.
First appearing in Victory, Anonydeath is another antagonist within the anime series. Depicted as a hacker working behind the scenes, he is hired to perform jobs by an unnamed client. He is a male who behaves and talks in a feminine manner, and has an obsession with Noire. He is responsible for the hacking of Lastation's servers (a reference to the 2011 PlayStation Network hacking incident).
Originally taking the guise of an anti-goddess activist, she reveals herself as the final antagonist towards the end of the anime, being in reality the goddess of the former nation of Tari, a reference to the Atari 2600. Her plans to destroy the world are thwarted by the protagonists.
An antagonist who kidnaps Ram and Rom within the anime.
A giant robot-like being that likes to lick little girls.
|This section requires expansion. (September 2013)|
The game's name is derived from the scrapped Sega Neptune which combined the Sega Mega Drive/Genesis and Sega 32X into one unit, originally scheduled for release in 1994 or 1995 before the project was dropped after the release of the Sega Saturn.
Nao from 5pb. Records performed the opening song of the game. The theme of the game, Ryuusei no Bifrost (流星のビヴロスト?, lit. "Bifrost of Meteors" or "Meteor Bifrost") was released on a single album, along with the song Sincerely. Both songs are available on the album Prismatic Infinity Carat.
Hyperdimension Neptunia was shown at a closed door event during the Game Developers Conference 2010 in March 2010. The game was released on August 19, 2010 in Japan, in North America on February 15, 2011, in Europe on March 4, 2011, and in Australia on March 31, 2011.
Various different types of downloadable content (DLC) exist for Hyperdimension Neptunia, including character, quest, and item downloads. In total, $98 of DLC was released for the game in the United States.
Hyperdimension Neptunia Re;Birth 1 is the enhanced remake of the game for the PlayStation Vita, developed by Felistella. In addition to completely reworked visuals, improved framerate performance, new music and voice acting, various gameplay aspects and plot details have been modified. A new feature dubbed the "remake system" unlocks special game modifications such as new dungeons and in-battle perks. Some characters from the original game were removed, such as Gust, Nisa, 5pb and Red, whilst new characters were added, including the CPU candidates and a series of characters representing game developer companies; Plutia and Peashy from Hyperdimension Neptunia V, in addition to Histoire, are playable as DLC characters.
The original continent travel system involving dungeons has been scrapped in favour of a world map system similar to that of Hyperdimension Neptunia mk2, and the dungeon and battle systems also based on a style reminiscent to that of Hyperdimension Neptunia V. During the development phase, the enhanced Vita version was intended to fill in what were identified as flaws and shortcomings of the original game. Developers aimed to address the concerns of fans, and features of the earlier PS3 version that were often subject to criticism, such as the music and game performance, were given improvements in the new version. The game's theme song is Miracle Portable Mission by nao and the ending song is Mirai Button by Afilia Saga.
Unlike the first four games in the series published by NIS America, a western localization was published by Idea Factory International and it was released on August 26, 2014 in North America, while the European version came out the following day.
|Choujigen Game Neptune: Megami Tsuushin|
|Magazine||Famitsu Comic Clear|
|Original run||November 2010 – ongoing|
|Hyperdimension Neptunia TGS Hono no Futsukakan|
|Published by||MF Bunko J|
|Published||May 25, 2013|
|Hyperdimension Neptunia: The Animation – Hello New World|
|Written by||Mikage Baku|
|Original run||June 2013 – ongoing|
|Anime television series|
|Hyperdimension Neptunia: The Animation|
|Directed by||Masahiro Mukai|
|Written by||Shogo Yasukawa|
|Music by||Hiroaki Tsutsumi|
|Original run||July 12, 2013 – September 27, 2013|
|Episodes||12 & OVA|
A manga series illustrated by Mikage Baku which complements the television animation, titled Hyperdimension Neptunia: The Animation – Hello New World (超次元ゲイム ネプテューヌ THE ANIMATION はろーにゅーわーるど?), began serialisation within the June 2013 issue of Dengeki Maoh. A spin-off novel of the anime, titled Hyperdimension Neptunia TGS Hono no Futsukakan, was published by MF Bunko J and released 25 May 2013.
An anime adaptation was produced by David Production of Japan and directed by Masahiro Mukai. Series composition and script writing are done by Shogo Yasukawa and a musical score composed by Hiroaki Tsutsumi, Kenji Kaneko and Masaru Yokoyama. Character designs are done by Hitomi Takechi, based on the original designs by Tsunako along with art direction by Masanobu Nomura and sound direction by Jin Aketagawa. The twelve episode series premiered on Tokyo MX on July 12, 2013 and were later aired on BS11, KBS, Sun TV and tvk. The series was acquired by Funimation for online streaming in North America with English subtitles. The opening theme is "Dimension tripper!!!" by Nao and the ending theme is "Neptune☆Sagashite" (ネプテューヌ☆サガして?) by Afilia Saga. "Go→Love&Peace" by Ayane is used as the ending theme of episodes 3 and 4, in addition to "Ito" (糸?) by Afilia Saga on episode 10.
Hyperdimension Neptunia received average to negative scores in the West. GameShark gave the game a D, stating that "the concept for the game is at least interesting", but also stated that "Hyperdimension Neptunia is a mediocre action role-playing game that cannot stand on its own two feet." Eurogamer gave it a 2 out of 10, stating that it is "a sexist, senseless, and ultimately stupid cultural curio." GameSpot gave the game a 3/10, criticizing mostly the oversexualized character design and "truly awful music". On the other hand, IGN gave the game a 6.0 out of 10, praising its decent length and lack of need for level grinding, but criticizing the game's easiness and music.
The game has received more favourable reviews in Japan. GameWatch notes that the gameplay is interesting and the parody aspects of the game have its appeals, although the colourfulness of the characters might suppress the plot.
The television anime series adaptation Hyperdimension Neptunia: The Animation received a mixed response, with praise for its original story and humour revolving around videogame industry in-jokes, and criticism for its use of melodrama.
The PlayStation Vita remake Hyperdimension Neptunia Re;Birth 1 sold 31,811 physical retail copies within its first week of release in Japan. Famitsu gave Re;Birth 1 a review score of 33/40. Hardcore Gamer gave the western release of Hyperdimension Neptunia Re;Birth a 4 out of 5 rating, referring to it as a significant improvement over its predecessor on the PS3, while effectively fitting a console RPG into a portable game. IGN Italy scored the game 7.4/10, referring to it as a "cheerful, alluring and pleasant" title for fans of the genre. Technology Tell gave a rating of A, referring to the game as one of the best RPG titles on the Vita alongside Persona 4 Golden, while Gamezone praised the game's mechanics and new changes, giving a score of 8.5 out of 10. Just Push Start, RPG Site and Push Square all gave review scores of 8/10, noting that the improved visuals provide no framerate issues and that the game features solid Japanese and English voice acting, while Battle Screen rated the game a 7.5/10, referring to it as the best Neptunia title to date. General consensus among western reviewers is that the Vita remake improves over the flaws within the original PS3 title.
Two sequels, Hyperdimension Neptunia Mk2 and Hyperdimension Neptunia Victory, have also been released. Another game, titled Hyperdimension Neptunia PP (神次元アイドル ネプテューヌPP Kamijigen Aidoru Neputyūnu PP?), was released on June 20, 2013 for the PlayStation Vita in Japan and it was released in the west in June 2014 as Hyperdimension Neptunia: Producing Perfection, developed by Compile Heart, Idea Factory and Tamsoft.
During a streamed interview at Tokyo Game Show 2013, Idea Factory and Compile Heart announced that Hyperdimension Neptunia Re;Birth 2: Sisters Generation is currently under development, in addition to another presently unnamed future Neptunia title. Re;Birth 2 was released on 20 March 2014. Chō Megami Shinkō Noire: Gekishin Black Heart (超女神信仰ノワール 激神ブラックハート Chō Megami Shinkō Nowāru Geki-Shin Burakkuhāto?) with Noire as the main character, was released on May 29, 2014.
On 16 March 2014, two new next-generation games have been announced, titled Hyperdimension Action Neptunia U (超次元アクション ネプテューヌU?) and Hyperdimension Neptunia Victory II (新次元ゲイム ネプテューヌVII?). Neptunia U will be an action game spin-off exclusively for the PlayStation Vita for an August 28, 2014 release, developed by Tamsoft, whilst Victory II will be a PlayStation 4 title.