Adobe Flash Player

From Wikipedia, the free encyclopedia - View original article

Adobe Flash Player
Adobe Flash Player 11 Icon
Developer(s)Adobe Systems (formerly by Macromedia)
Initial release1996; 17 years ago (1996)
Stable release

11.6.602.168 [edit]  (12 February 2013; 3 days ago (2013-02-12))

[±]
Preview release

11.5.502.146  (8 January 2013; 38 days ago (2013-01-08))

[±]
Operating systemMicrosoft Windows, Mac OS X, Linux, Solaris, BlackBerry Tablet OS, Android, and Pocket PC
PlatformWeb browsers and ActiveX-based software
Available inChinese Simplified, Chinese Traditional, English, French, German, Italian, Japanese, Polish, Russian, Spanish, Korean, and Turkish.[1]
TypeRun-time environment, Media player, and Browser extension
LicenseFreeware
Websitewww.adobe.com/products/flashplayer/
 
  (Redirected from Flashplayer)
Jump to: navigation, search
Adobe Flash Player
Adobe Flash Player 11 Icon
Developer(s)Adobe Systems (formerly by Macromedia)
Initial release1996; 17 years ago (1996)
Stable release

11.6.602.168 [edit]  (12 February 2013; 3 days ago (2013-02-12))

[±]
Preview release

11.5.502.146  (8 January 2013; 38 days ago (2013-01-08))

[±]
Operating systemMicrosoft Windows, Mac OS X, Linux, Solaris, BlackBerry Tablet OS, Android, and Pocket PC
PlatformWeb browsers and ActiveX-based software
Available inChinese Simplified, Chinese Traditional, English, French, German, Italian, Japanese, Polish, Russian, Spanish, Korean, and Turkish.[1]
TypeRun-time environment, Media player, and Browser extension
LicenseFreeware
Websitewww.adobe.com/products/flashplayer/

The Adobe Flash Player is freeware software for viewing multimedia, executing Rich Internet Applications, and streaming video and audio, content created on the Adobe Flash platform. Flash Player can run from a web browser (as a browser plug-in) or on supported mobile devices, but there also exist versions running directly on an operating system intended both for regular users and content developers, denoted with the Projector (or Standalone) and Debugger name suffixes, respectively.[2] Flash Player runs SWF files that can be created by the Adobe Flash Professional authoring tool, by Adobe Flex or by a number of other Macromedia and third party tools. Flash Player was created by Macromedia and now developed and distributed by Adobe Systems after its acquisition.

Flash Player supports vector and raster graphics, 3D graphics, an embedded scripting language called ActionScript executed in ActionScript Virtual Machine, and streaming of video and audio. ActionScript is based on ECMAScript, and supports object-oriented code, and may be compared to JavaScript. Flash Player has a wide user base, with over 90% penetration on internet connected personal computers,[3][4][5] and is a common format for games, animations, and GUIs embedded into web pages. Adobe Systems, the developer of Adobe Flash Player, states that more than 400 million of total more than 1 billion connected desktops update to the new version of Flash Player within six weeks of release.[6]

Flash Player can be downloaded for free and its plug-in version is available for recent versions of web browsers (such as Internet Explorer, Mozilla Firefox, Google Chrome, Opera and Safari) on selected platforms. Google Chrome distribution comes bundled with the sandboxed Adobe Flash plug-in and will continue to support the plug-in in Windows 8 Metro mode.[7][8][9] Each version of Adobe Flash Player is backwards-compatible.

Contents

Architecture

Runtime

Adobe Flash Player is a runtime that executes and displays content from a provided SWF file, although it has no in-built features to modify the SWF file at runtime. It can execute software written in the ActionScript programming language which enables the runtime manipulation of text, data, vector graphics, raster graphics, sound and video. The player can also access certain connected hardware devices, including web cameras and microphones, after permission for the same has been granted by the user.

Flash Player is used internally by the Adobe Integrated Runtime (Adobe AIR), in order to provide a cross-platform runtime environment for desktop applications and mobile applications. Adobe AIR supports installable applications on Windows, Linux, Mac OS, and some mobile operating systems such as iOS and Android. Flash applications must specifically be built for the Adobe AIR runtime in order to utilize additional features provided, such as file system integration, native client extensions, native window/screen integration, taskbar/dock integration, and hardware integration with connected Accelerometer and GPS devices.[10]

Data formats

Flash Player includes native support for many different data formats, some of which can only be accessed through the ActionScript scripting interface.

Adobe Flash Player supports socket communication using stream sockets which can be utilized using ActionScript to transfer plain text, XML or binary data between servers. ActionScript 2.0 only supported XML data transfer, while ActionScript 3.0 supports binary and XML data transfer.[17][18]

Multimedia formats

Flash Player is primarily a graphics and multimedia platform, and has supported raster graphics and vector graphics since its earliest version. It supports the following different multimedia formats which it can natively decode and playback.

Performance

Current versions of Flash Player are optimized to use hardware acceleration for video playback and 3D graphics rendering on many devices, including desktop computers. Performance is similar to HTML5 video playback.[23][24] Also, Flash Player has been used on multiple mobile devices as a primary user interface renderer.[25]

Although ActionScript 3 executes code up to 10 times faster than the previous ActionScript 2,[26] the Adobe ActionScript 3 compiler is a non-optimizing compiler, and produces inefficient code.[27][28] Adobe Alchemy, a toolkit that targets C++ code to run within the Flash Player, uses the LLVM compiler to produce bytecode that runs up to 10 times faster than code the ActionScript 3 compiler produces, only because the LLVM compiler uses more aggressive optimization.[29][30][31]

As of 2012, the Haxe multiplatform language can build programs for Flash Player that perform faster than the same application built with the Adobe Flex SDK compiler.[32]

Development toolset

Application development

Adobe has provided a free SDK in order to build Flash applications, now known as the Apache Flex SDK. The Flex SDK allows developers to use any text editor such as Notepad++ or FlashDevelop (an IDE) to edit ActionScript source code (.as files), and then build a corresponding Flash application application (.swf) or AIR application application and installer (.air file) from the same.

Adobe AIR applications can be built either with the Apache Flex Framework, or without. The framework is an integrated collection of stylable Graphical User Interface, data manipulation and networking components, and applications built upon it are known as "Flex" applications. Applications built without the framework depend entirely on the developer's own skills and artistic abilities, and are commonly known as "pure ActionScript" projects.

In both methods, developers can access the full Flash Player set of functionalities, including text, vector graphics, bitmap graphics, video, audio, camera and microphone support, among others. Adobe AIR also includes additional features such as file system integration, native extensions, native desktop integration, and hardware integration with connected devices.

Adobe provides two ways of developing applications:

Third-party development environments are also available:

Game development

Adobe developed the Flash Runtime C++ Compiler (also known as "FlasCC"), that cross-compiles C/C++ code to run within the Flash Player, using LLVM and GCC as compiler backends, and high-performance memory-access opcodes in the Flash Player (known as "Domain Memory") to work with in-memory data quickly.[33] FlasCC is targeted toward the game development industry, and includes tools for building, testing, and debugging C/C++ projects in Flash Player.

FlasCC also uses the GPU-based 3D rendering acceleration present in Flash Player 11 (known as "Stage3D"), and when used in combination with Domain Memory, form the Premium Features for Flash Player (also known as "XC APIs").[34] The Premium Features must be licensed for use and publishers must pay royalties to Adobe for use of the same.[34] Adobe also ported OpenGL for use within Flash Player Stage3D and released it as an open-source project in 2012.[35]

Open source

The documentation for the SWF file format is provided by Adobe free of cost on their website,.[36] after they relaxed the requirement of accepting a non-disclosure agreement to view the same in 2008.[37]

Adobe has not been willing to make complete source code of the Flash Player available for free software development. Free and open source alternatives to the Adobe Flash Player such as Gnash have been built, but are still incomplete and therefore not a viable alternative. The Lightspark Player is another such project, and has made more progress.[38]

The source code for ActionScript Virtual Machine 2 (AVM2) which implements ActionScript 3 was donated as open-source to Mozilla Foundation on November 7, 2006, to begin work on the Tamarin virtual machine that will finally implement the ECMAScript 4 language standard with the help of the Mozilla community.[39] It was released under the terms of a MPL/GPL/LGPL tri-license and includes the specification for the ActionScript bytecode format. Tamarin Project is jointly managed by Mozilla and Adobe Systems.[40]

The Adobe Flex SDK which compiles SWF files from source code was released as an open-source project and was donated to the Apache Software Foundation in 2011, and rebranded as Apache Flex.[41]

Adobe created the Open Screen Project which removes licensing fees and opens data protocols for Flash.

The Flash community has created many open-source projects that target Flash Player, such as FlashDevelop (an alternative IDE to Flash Builder), MTASC (compiler), and Haxe (multiplatform language).[42]

Some CPU emulators have been created for Flash Player, including Chip8,[43] Commodore 64,[44] ZX Spectrum[45] and the Nintendo Entertainment System.[46]

Availability

Desktop platforms

The latest version of Flash Player, is available for many major desktop platforms including Windows (XP and newer), Solaris, and Mac OS X (10.6 and later).[47][48] The latest version is also available on Linux but only on Google Chrome as Adobe no longer releases updates for the non-PPAPI plugin on Linux.[49]

Adobe released an alpha version of Flash Player 10 for x86-64 Linux on November 17, 2008. Adobe released a beta version of Flash Player 11 on July 13, 2011, which has 64-bit editions for all supported platforms.[50] Flash Player 11 was released to web on October 3, 2011.

Adobe Flash Player 11 is available in three flavors: "ActiveX", "Plug-in" and "Projector". The "ActiveX" version is an ActiveX control for use in Internet Explorer and any other Windows applications that supports ActiveX technology. The "plug-in" version is available for Netscape-compatible browsers on Microsoft Windows, Macintosh and Linux. The "projector" version is a standalone player that can open SWF files directly.[51]

In February 2012, Adobe announced it would discontinue development of Flash Player on Linux for all browsers except Google Chrome.[52][53]

Mobile platforms

In 2011, Flash Player had emerged as the de facto standard for online video publishing on the desktop, with adaptive bitrate video streaming, DRM, and fullscreen support.[20][21] On mobile devices however, after Apple refused to allow the Flash Player within the inbuilt iOS web browser, Adobe changed strategy enabling Flash content to be delivered as native mobile applications using the Adobe Integrated Runtime.

Up until 2012, Flash Player 11 was available for the Android (ARM Cortex-A8 and above),[47][54] although in June 2012, Google announced that Android 4.1 (codenamed Jelly Bean) will not support Flash by default. Starting in August 2012, it is not be possible to install Flash Player onto Android devices, and only devices with Flash already installed are updated.[55]

Flash Player is certified to be supported on a select range of mobile and tablet devices, from Acer, Dell, HTC, Lenovo, Logitech, LG, Motorola, Research In Motion, Samsung, Sharp, SoftBank, Sony (and Sony Ericsson), and Toshiba.[56][57][58] As of 2012, Adobe has stopped browser-based Flash Player development for mobile browsers in favor of HTML5,[59][60] however Adobe continues to support Flash content on mobile devices with the Adobe Integrated Runtime, which allows developers to publish content that runs as native applications on certain supported mobile phone platforms.

Version 9 is the most recent version currently available for the Linux/ARM-based Nokia 770/N800/N810 Internet Tablets running Maemo OS2008, classic Mac OS and Windows 95/NT.[61][62] Version 10 can be run under Windows 98/Me using KernelEx. HP offers Version 6 of the player for HP-UX.[63] Other versions of the player have been available at some point for OS/2, Symbian OS, Palm OS, BeOS and IRIX.[64] The Kodak Easyshare One includes Flash Player.[65]

Adobe said it will optimize Flash for use on ARM architecture (ARMv6 and ARMv7 architectures used in the ARM11 family and the Cortex-A series of processors) and release it in the second half of 2009. The company also stated it wants to enable Flash on NVIDIA Tegra, Texas Instruments OMAP 3 and Samsung ARMs.[66][67] Beginning 2009, it was announced that Adobe would be bringing Flash to TV sets via Intel Media Processor CE 3100 before mid-2009.[68] Later on, ARM Holdings said it welcomes the move of Flash, because "it will transform mobile applications and it removes the claim that the desktop controls the Internet."[69] However, as of May 2009, the expected ARM/Linux netbook devices had poor support for Web video and fragmented software base.[70]

Among other devices, LeapFrog Enterprises provides Flash Player with their Leapster Multimedia Learning System and extended the Flash Player with touch-screen support.[71] Sony has integrated Flash Player 6 into the PlayStation Portable's web browser via firmware version 2.70 and Flash Player 9 into the PlayStation 3's web browser in firmware version 2.50.[72] Nintendo has integrated Flash Lite 3.1, equivalent to Flash 8, in the Internet Channel on the Wii.

The following table documents Flash Player and Adobe AIR support on mobile operating systems:

Operating SystemPrerequisitesUsageLatest Adobe Flash Player
AndroidAndroid 2.2+, ARM Cortex-A8+Standalone Applications & Internet Browser[73]Flash Player 11.1, AIR 3.1[54][74][75]
AndroidAndroid 2.1, available on some rare Android Devices like the Motorola FlipoutInternet BrowserFlash Lite 3.0
Apple iOSNoneStandalone ApplicationsFlash Player 11.1, AIR 3.1[47][74]
BlackBerry Tablet OSNoneStandalone Applications & Internet BrowserFlash Player 11.1, AIR 3.1[74][76]
MaemoInternet BrowserFlash Player 9.4[77]
PS3Firmware 2.50, NetFront 2.81Internet BrowserFlash Player 9.1 (update 3)
PSPFirmware 2.70Internet BrowserFlash Player 6)[78]
Symbian OSInternet BrowserFlash Lite 4.0[79]
WiiOperaInternet ChannelFlash Lite 3.1[80]
Pocket PCPocket PC 2003[81]Internet BrowserFlash Player 7 (stand-alone apps v6)[82][83]
Windows MobileWindows Mobile 5[81]Internet BrowserFlash Player 7[82]

Criticism

Usability

In some browsers, previous Flash versions have had to be uninstalled before an updated version could be installed.[84][85] However, as of version 11.2 for Windows, there are now automatic updater options.[86] Linux is partially supported, as Adobe is cooperating with Google to implement it via Chrome web browser on all Linux platforms.[87]

Privacy

Flash Player supports persistent local storage of data (also referred to as Local Shared Objects), which can be used similarly to HTTP cookies or Web Storage in web applications. Local storage in Flash Player allows websites to store non-executable data on a user's computer, such as authentication information, game high scores or saved games, server-based session identifiers, site preferences, saved work, or temporary files. Flash Player will only allow content originating from exactly the same website domain to access data saved in local storage.[88]

Because local storage can be used to save information on a computer that is later retrieved by the same site, a site can use it to gather user statistics, similar to how HTTP cookies and Web Storage can be used. With such technologies, the possibility of building a profile based on user statistics is considered by some a potential privacy concern. Users can disable or restrict use of local storage in Flash Player through a "Settings Manager" page.[89][90] These settings can be accessed from the Adobe website or by right-clicking on Flash-based content and selecting "Global Settings".

Local storage can be disabled entirely or on a site-by-site basis. Disabling local storage will block any content from saving local user information using Flash Player, but this may disable or reduce the functionality of some websites, such as saved preferences or high scores and saved progress in games.

Flash Player 10.1 and upward honor the privacy mode settings in the latest versions of the Chrome, Firefox, Internet Explorer, and Safari web browsers, such that no local storage data is saved when the browser's privacy mode is in use.[91]

Security

Flash Player 10.3 introduced a Local Settings Manager that can be accessed from the Microsoft Windows Control Panel or the Mac OS X System Preferences panel. This panel superseded the previous Global Online Settings Manager.[89] The Privacy Settings panel allows users to specify whether websites must ask their permission before using the web camera or microphone.[92] This was apparently part of a fix for vulnerabilities that enabled the use of Flash for spying via web camera.[93][94]

Steve Jobs criticized the security of Flash Player, noting that "Symantec recently highlighted Flash for having one of the worst security records in 2009".[95] Adobe responded by pointing out that "the Symantec Global Internet Threat Report for 2009 found that Flash Player had the second lowest number of vulnerabilities of all Internet technologies listed (which included both web plug-ins and browsers)."[96][97]

Adobe security bulletins and advisories announce security updates, but Adobe Flash Player release notes do not disclose the security issues addressed when a release closes security holes, making it difficult to evaluate the urgency of a particular update. A version test page allows the user to check if the latest version is installed, and uninstallers may be used to ensure that old-version plugins have been uninstalled from all installed browsers.

Apple controversy

In April 2010, Steve Jobs, former CEO of Apple Inc. published an open letter explaining why Apple wouldn't allow Flash on the iPhone, iPod touch and iPad. In the letter he blamed the "openness", the stability, the security and the performance of the Flash Player as reasons for refusing to support it. He also claimed that when one of Apple's Macintosh computers crashes, "more often than not" the cause can be attributed to Flash. Additionally, he described Flash as "buggy".[98] Adobe's CEO Shantanu Narayen responded by saying, "If Flash [is] the number one reason that Macs crash, which I'm not aware of, it has as much to do with the Apple operating system."[99]

Steve Jobs also claimed that a large percentage of the video on the internet is supported on iOS, since many popular video sharing websites such as YouTube have published video content in an HTML5 compatible format, enabling videos to playback in mobile web browsers even without Flash Player.[100]

Various members of the industry have claimed that Steve Jobs rejected Flash on the iPhone for business reasons, rather than the technical reasons he mentions in his letter.[101][102]

Allowing Flash—which is a development platform of its own—would just be too dangerous for Apple, a company that enjoys exerting total dominance over its hardware and the software that runs on it. Flash has evolved from being a mere animation player into a multimedia platform capable of running applications of its own. That means Flash would open a new door for application developers to get their software onto the iPhone: Just code them in Flash and put them on a web page. In so doing, Flash would divert business from the App Store, as well as enable publishers to distribute music, videos and movies that could compete with the iTunes Store.

—"Why Apple Won’t Allow Adobe Flash on iPhone," Wired Magazine, (2008)[103]

Release history

The old Macromedia Flash Player logo

See also

References and notes

  1. ^ "Flash Player Download Center". Get.adobe.com. http://get.adobe.com/flashplayer/. Retrieved April 10, 2012.
  2. ^ Adobe Flash Player - Downloads, Adobe Systems Incorporated
  3. ^ Adobe Flash Player Statistics: Penetration by version, Adobe Systems Incorporated
  4. ^ Flash Player Usage Statistics, StatOwl
  5. ^ Adobe Flash Player Enterprise Penetration, Adobe Systems Incorporated, study by Forrester Research, based on data from 50,000 corporate clients
  6. ^ "Adobe Flash Runtimes Statistics". Adobe Systems Incorporated. http://www.adobe.com/cz/products/flashruntimes/statistics.html. Retrieved January 2, 2013.
  7. ^ Integrated Adobe Flash Player Plug-in, Chrome team blog
  8. ^ Porting Flash to sandboxed PPAPI platform, Official Chromium Blog
  9. ^ Google Chrome plug-ins support in Windows 8 Metro mode, Official Chromium Blog
  10. ^ Adobe AIR 3, Adobe
  11. ^ "What are local shared objects?". Security and privacy. Adobe Systems. http://www.adobe.com/products/flashplayer/articles/lso/. Retrieved 2007-12-05.
  12. ^ SWX: SWF Data Format, official website
  13. ^ swxjava - SWX RPC implementation in Java, Google Code
  14. ^ swx-format - Data Format, Google Code
  15. ^ SWX Contest Winners, SWX Format Website
  16. ^ Introducing SWXml, Aral Balkan
  17. ^ Socket, Adobe ActionScript 3 API Reference
  18. ^ Sockets, ActionScript 3.0 Developer’s Guide
  19. ^ "Flash H.264". MainConcept. http://www.mainconcept.com/products/sdks/video/flash.html. Retrieved 24 September 2010.
  20. ^ a b Flash and the HTML5 <video> tag, YouTube Blog
  21. ^ a b Pardon Our Dust, Hulu Blog
  22. ^ Future Media Standards & Guidelines – AV Addendum v1.5 BBC
  23. ^ Comparing Flash, HTML5 Performance, OS News
  24. ^ Battery Performance with Flash Player 10.1 on Nexus One, Flash Mobile Blog
  25. ^ Reference Designs and Demos, QNX
  26. ^ ActionScript 3.0 overview, Adobe
  27. ^ Alchemy:FAQ, Adobe Labs, "ASC performs few optimizations at this time"
  28. ^ Zotov, Peter (2012-05-06). "Reaching the Limits of Adobe Stupidity - whitespace". Whitequark.org. http://whitequark.org/blog/2012/05/06/reaching-the-limits-of-adobe-stupidity/. Retrieved 2012-10-27.
  29. ^ Alchemy:FAQ, Adobe Labs
  30. ^ Optimizing ActionScript Bytecode using LLVM, Adobe
  31. ^ Adobe Alchemy, is it ActionScript heresy?, Unit Zero One
  32. ^ AS3 vs haXe performance, SplashDust website
  33. ^ FlasCC for Flash Player, Adobe Gaming
  34. ^ a b XC APIs, Adobe Gaming
  35. ^ OpenGL for Stage3D, GitHub project hosting
  36. ^ SWF Technology Center | Adobe Developer Connection. Adobe.com (July 14, 2009). Retrieved on March 11, 2011.
  37. ^ "Adobe Open Screen Project". http://www.zdnet.com/blog/stewart/adobe-open-screen-project/828.
  38. ^ "Gnash Reference Manual". gnu.org. http://www.gnu.org/software/gnash/manual/gnashref.html#runs-on. Retrieved November 12, 2011.
  39. ^ "Adobe and Mozilla Foundation to Open Source Flash Player Scripting Engine". Mozilla Foundation Press Center. San Francisco: Mozilla Foundation. November 7, 2006. http://www.mozilla.com/en-US/press/mozilla-2006-11-07.html. Retrieved September 3, 2010.
  40. ^ Tamarin Project. Mozilla.org (October 5, 2010). Retrieved on March 11, 2011.
  41. ^ "Adobe donates Flex to Apache". Techworld. http://www.techworld.com.au/article/407714/adobe_donates_flex_apache. Retrieved 2011-11-17.
  42. ^ Response to “Thoughts on Flash”, True Gryc Blog
  43. ^ "Flip8 - the World's First Flash Emulator — v0.9". Newsdee.com. http://newsdee.com/flip8/. Retrieved 2009-09-12.
  44. ^ Claus Wahlers. "FC64 - Flash Commodore 64 Emulator — Demo — c么deazur brasil lab". Codeazur.com.br. http://codeazur.com.br/stuff/fc64_final/. Retrieved 2009-09-12.
  45. ^ "FlashZXSpectrum48k, Sinclair ZX Spectrum Emulator written in Flash". Jorin.com. http://www.jorin.com/shed/zx-spectrum-48k-games/?sna=basic. Retrieved 2009-09-12.
  46. ^ "aminnes - Project Hosting on Google Code". www.aminlab.com/. 2010-05-17. http://code.google.com/p/aminnes/.
  47. ^ a b c iOS features in Adobe AIR 2.6, Adobe Devnet
  48. ^ [1], Adobe Official Forums
  49. ^ "Adobe and Google Partnering for Flash Player on Linux". https://blogs.adobe.com/flashplayer/2012/02/adobe-and-google-partnering-for-flash-player-on-linux.html. Retrieved November 25, 2012.
  50. ^ "Flash Player | Adobe Flash Player 11 | Overview". Labs.adobe.com. http://labs.adobe.com/downloads/flashplayer11.html. Retrieved April 10, 2012.
  51. ^ "Downloads". Adobe Flash Player Support Center. http://www.adobe.com/support/flashplayer/downloads.html. Retrieved October 29, 2011.
  52. ^ Noyes, Katherine (April 6, 2012). "For Flash on Linux, Chrome Will Be Users' Only Choice | PCWorld Business Center". Pcworld.com. http://www.pcworld.com/businesscenter/article/250455/for_flash_on_linux_chrome_will_be_users_only_choice.html. Retrieved April 10, 2012.
  53. ^ "Adobe Releases Last Linux Version of Flash Player – Slashdot". Linux.slashdot.org. http://linux.slashdot.org/story/12/03/31/1417245/adobe-releases-last-linux-version-of-flash-player. Retrieved April 10, 2012.
  54. ^ a b "Flash Player 10.1 – Installations and updates". Archived from the original on October 8, 2010. http://www.flashmobileblog.com/2010/03/02/flash-player-10-1-installations-and-updates/. Retrieved November 19, 2010.
  55. ^ Arthur, Charles (29 June 2012). "Flash Player for Android: Adobe calls time, declares it dead". The Guardian. http://www.guardian.co.uk/technology/blog/2012/jun/29/flash-android-dies-adobe. Retrieved 30 June 2012.
  56. ^ Flash Platform Certified Devices, Adobe
  57. ^ Flash Platform Certified Devices: Smartphones, Adobe
  58. ^ Flash Platform Certified Devices: Tablets, Adobe
  59. ^ Adobe abandons Flash Player on mobile browsers for HTML5, CBS News
  60. ^ Adobe abandons Flash for mobile devices, The Telegraph
  61. ^ Web Players. Adobe. Retrieved on March 11, 2011.
  62. ^ [2][dead link]
  63. ^ [3][dead link]
  64. ^ MACROMEDIA INTRODUCES FREE FLASH PLAYERS FOR LINUX, SOLARIS, IRIX USERS. | Technology > Software Services & Applications from. AllBusiness.com. Retrieved on March 11, 2011.
  65. ^ Macromedia – Flash Player SDK http://www.adobe.com/products/flashplayer_sdk/ (Taken July 7, 2006).
  66. ^ Press Room: For immediate release. Adobe. Retrieved on March 11, 2011.
  67. ^ Adobe Flash 10 to be ARM-optimized in 2009. Electronista (November 17, 2008). Retrieved on March 11, 2011.
  68. ^ Press Room: For immediate release. Adobe. Retrieved on March 11, 2011.
  69. ^ ARM welcomes Adobe's mobile Flash move – 5/2/2008. Electronics Weekly (May 2, 2008). Retrieved on March 11, 2011.
  70. ^ ARM netbooks struggle with video, apps. Eetimes.com (April 14, 2009). Retrieved on March 11, 2011.
  71. ^ Adobe Success Story: LeapFrog Enterprises http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=21019&loc=en_us (Taken July 7, 2006).
  72. ^ "New info on the firmware updates for PS3 and PSP". ThreeSpeech. October 14, 2008. http://threespeech.com/blog/2008/10/new-info-on-the-firmware-updates-for-ps3-and-psp/.
  73. ^ Adobe Flash Player, Android Market
  74. ^ a b c Announcing Flash Player 11 and AIR 3, Adobe Flash Platform Blog
  75. ^ Flash Player 10.1: Live and Ready for Android « Adobe Flash Player Team Blog. Blogs.adobe.com. Retrieved on March 11, 2011.
  76. ^ [4] Retrieved on September 19, 2011.
  77. ^ Maemo software | Nokia › Maemo Browser. Maemo.nokia.com. Retrieved on March 11, 2011.
  78. ^ Mobile and Devices Developer Center: Sony PSP. Adobe (July 16, 2007). Retrieved on March 11, 2011.
  79. ^ Symbian ^3. Adobe Flash Lite (April 27, 2010). Retrieved on March 11, 2011.
  80. ^ Scott Janousek » Blog Archive » Nintendo Wii Flash Player supported via Opera updated to Flash Lite 3.1 (Flash 8/9). Flashmobile.scottjanousek.com (September 1, 2009). Retrieved on March 11, 2011.
  81. ^ a b Download Macromedia Flash Player 7 for Pocket PC, Adobe
  82. ^ a b Flash Player 7 For Pocket PC. Adobe (July 14, 2009). Retrieved on March 11, 2011.
  83. ^ rich Internet applications | Adobe Flash Platform runtimes. Adobe.com (July 14, 2009). Retrieved on March 11, 2011.
  84. ^ "Flash Player Help / Installation problems". http://helpx.adobe.com/flash-player/kb/installation-problems-flash-player-windows.html.
  85. ^ "Help / Uninstall (old-version) Flash Player (if installation is unsuccessful)". http://helpx.adobe.com/flash-player/kb/uninstall-flash-player-windows.html.
  86. ^ a b "Patch for Adobe Flash". http://www.h-online.com/security/news/item/Patch-for-Adobe-Flash-closes-two-critical-security-holes-1486334.html.
  87. ^ "Adobe roadmap for the Flash Player.". Adobe. http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html. Retrieved 14 January 2013.
  88. ^ "What Is a Local Shared Object?". Adobe Systems. Archived from the original on May 29, 2010. http://www.adobe.com/products/flashplayer/articles/lso/. Retrieved July 1, 2010.
  89. ^ a b "Adobe Flash Player Settings Manager". Adobe Systems. Archived from the original on June 20, 2010. http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html. Retrieved July 1, 2010.
  90. ^ "Web Storage Settings Panel". Adobe Systems. http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html. Retrieved April 4, 2012.
  91. ^ "Private browsing in Flash Player 10.". Adobe Systems. Archived from the original on May 28, 2010. http://www.adobe.com/devnet/flashplayer/articles/privacy_mode_fp10.1.html. Retrieved July 1, 2010.
  92. ^ "Global Privacy Settings panel". Adobe Systems. http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager02.html. Retrieved April 4, 2012.
  93. ^ "Adobe remedies webcam spy hole in Flash". http://www.h-online.com/security/news/item/Adobe-remedies-webcam-spy-hole-in-Flash-1364631.html. Retrieved April 4, 2012.
  94. ^ "Flash Player as a spy system". http://www.h-online.com/security/news/item/Flash-Player-as-a-spy-system-1073161.html. Retrieved April 4, 2012.
  95. ^ Steve Jobs (April 29, 2010). "Thoughts on Flash". Apple. Archived from the original on May 10, 2010. http://www.apple.com/hotnews/thoughts-on-flash/. Retrieved May 9, 2010.
  96. ^ future of Flash. Adobe (July 14, 2009). Retrieved on March 11, 2011.
  97. ^ Symantec Global Internet Threat Report for 2009, page 40, "In 2009, Symantec documented 321 vulnerabilities affecting plug-ins for Web browsers (figure 9). ActiveX technologies were affected by 134 vulnerabilities, which was the highest among the plug-in technologies examined. Of the remaining technologies, Java SE had 84 vulnerabilities, Adobe Reader had 49 vulnerabilities, QuickTime had 27 vulnerabilities, and Adobe Flash Player was subject to 23 vulnerabilities. The remaining four vulnerabilities affected extensions for Firefox."
  98. ^ Cassella, Dena (February 1, 2010). "Steve Jobs Unleashes His Fury During Town Hall Meeting". Archived from the original on February 6, 2010. http://www.digitaltrends.com/computing/steve-jobs-unleashes-his-fury-during-town-hall-meeting/. Retrieved February 22, 2010.
  99. ^ Richmond, Shane. (April 30, 2010) Adobe hits back at Apple's 'smokescreen' – Telegraph Blogs. Blogs.telegraph.co.uk. Retrieved on March 11, 2011.
  100. ^ YouTube Mobile gets a kick start, Official YouTube Blog
  101. ^ Why Adobe Flash on mobile isn't dead – despite what Apple's Steve Jobs says, Silicon.com
  102. ^ Why Adobe Flash on mobile isn't dead, page 2, Silicon.com
  103. ^ Why Apple Won’t Allow Adobe Flash on iPhone | Gadget Lab. Wired.com. Retrieved on March 11, 2011.
  104. ^ Macromedia, Inc. (March 4, 2002) Macromedia and Sorenson Media bring video to Macromedia Flash content and applications, Retrieved on August 9, 2009
  105. ^ "Adobe Completes Acquisition of Macromedia". Adobe Systems. December 5, 2005. Archived from the original on June 2, 2007. http://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html. Retrieved June 18, 2007.
  106. ^ Emmy Huang: Flash Player 9 Update (9.0.28.0) release now available for Windows and Macintosh[dead link]
  107. ^ "Adobe – Developer Center : Exploring full-screen mode in Flash Player 9". Adobe.com. December 3, 2007. http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html. Retrieved April 10, 2012.
  108. ^ Adobe press release: http://www.adobe.com/aboutadobe/pressroom/pressreleases/200712/120407adobemoviestar.html. Blog post from Emmy Huang, the Product Manager for Adobe Flash Player: http://weblogs.macromedia.com/emmy/archives/2007/12/flash_player_9_10.cfm
  109. ^ a b Adobe Systems Incorporated (December 3, 2007) List of codecs supported by Adobe Flash Player, Retrieved on August 5, 2009
  110. ^ Halfast, Todd. "Flash Player 10.1 Now Available for Windows, Mac, and Linux « Adobe AIR and Adobe Flash Player Team Blog". Blogs.adobe.com. http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_now_available.html. Retrieved April 10, 2012.
  111. ^ "features Flash Player 10.3 Release Notes". Kb2.adobe.com. http://kb2.adobe.com/cps/901/cpsid_90194.html#main_new. Retrieved April 10, 2012.
  112. ^ "Flash Player 11 and AIR 3 Release Notes: 10/04/11". Kb2.adobe.com. http://kb2.adobe.com/cps/919/cpsid_91932.html#main_new_features. Retrieved April 10, 2012.
  113. ^ Introducing Molehill: 3D APIs for Adobe Flash Player and Adobe AIR, Adobe Edge
  114. ^ Extending AIR, Adobe Devnet
  115. ^ "Flash Player 11.1 and AIR 3.1 User Release Notes: 11/09/11". Kb2.adobe.com. http://kb2.adobe.com/cps/923/cpsid_92359.html#main_new_features. Retrieved April 10, 2012.
  116. ^ "Adobe Introduces Premium Features for Gaming with Flash Player 11.2; Announces Collaboration with Unity Technologies". adobe.com. http://blogs.adobe.com/digitalmedia/2012/03/adobe-introduces-premium-features-for-gaming-with-flash-player-11-2-announces-collaboration-with-unity-technologies-2/. Retrieved May 18, 2012.

External links