Fallout (series)

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Fallout
Fallout logo.PNG
GenresRole-playing video games (main series)
DevelopersInterplay Entertainment
Black Isle Studios
Micro Forte
Bethesda Game Studios
Obsidian Entertainment
Masthead Studios
PublishersInterplay Entertainment
14 Degrees East
Bethesda Softworks
PlatformsDOS, Microsoft Windows, Mac OS X, PlayStation 2, PlayStation 3, Xbox, Xbox 360
First releaseFallout
September 30, 1997
Latest releaseFallout: New Vegas
October 19, 2010
Official websitehttp://fallout.bethsoft.com/
 
  (Redirected from Fallout 4)
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Fallout
Fallout logo.PNG
GenresRole-playing video games (main series)
DevelopersInterplay Entertainment
Black Isle Studios
Micro Forte
Bethesda Game Studios
Obsidian Entertainment
Masthead Studios
PublishersInterplay Entertainment
14 Degrees East
Bethesda Softworks
PlatformsDOS, Microsoft Windows, Mac OS X, PlayStation 2, PlayStation 3, Xbox, Xbox 360
First releaseFallout
September 30, 1997
Latest releaseFallout: New Vegas
October 19, 2010
Official websitehttp://fallout.bethsoft.com/

Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. Although the series is set during the 22nd and 23rd centuries, its retrofuturistic story and artwork are influenced by the post-war culture of 1950s America, and its combination of hope for the promises of technology and lurking fear of nuclear annihilation.

An inspiration for Fallout is Wasteland, a 1988 role-playing game by Electronic Arts. Although the game worlds are different, the background story, inhabitants, locations and characters draw many parallels from this landmark game. It is said that the Fallout series is the spiritual successor to Wasteland.

The first two titles in the series (Fallout and Fallout 2) were developed by Black Isle Studios. Micro Forté and 14 Degrees East's 2001 Fallout Tactics: Brotherhood of Steel is a tactical role-playing game. In 2004, Interplay closed Black Isle Studios,[1] and continued to produce an action game with RPG elements for the PlayStation 2 and Xbox, Fallout: Brotherhood of Steel without Black Isle Studios. A third entry in the main series, Fallout 3, was released in 2008 by Bethesda Softworks. Fallout: New Vegas was developed by Obsidian Entertainment with many former Black Isle employees who created Fallout and Fallout 2. Bethesda made it clear that New Vegas was not a direct sequel to Fallout 3, but an addition to the franchise.[2]

Bethesda Softworks now owns the rights to produce all Fallout games.[3][4] Soon after acquiring the rights to the IP, Bethesda licensed the rights to make a massively multiplayer online role-playing game version of Fallout to Interplay. This led to a lengthy legal dispute between Bethesda Softworks and Interplay, with Bethesda claiming interplay had not met the terms and conditions of the licensing contract. The case was decided in favor of Bethesda.[5] The MMORPG only ever got to the beta stage under Interplay,[6] and it is not currently known whether or not Bethesda plans to develop a Fallout MMO. The next iteration of the series is expected to be a direct sequel to Fallout 3 titled Fallout 4, however, not much is currently known.

Main series

Timeline of release years
1997 –Fallout
1998 –Fallout 2
1999 –
2000 –
2001 –Fallout Tactics: Brotherhood of Steel
2002 –
2003 –
2004 –Fallout: Brotherhood of Steel
2005 –
2006 –
2007 –
2008 –Fallout 3
2009 –
2010 –Fallout: New Vegas
2011 –
2012 –

Fallout

Released in 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist is tasked with recovering a water chip in the Wasteland to replace the broken chip in his or her home, Vault 13. Fallout was originally intended to run under the GURPS role-playing game system However, a disagreement with the creator of GURPS, Steve Jackson, over the game's violent content required Black Isle Studios to develop a new system, the SPECIAL.[7] Fallout's atmosphere and artwork are reminiscent of post-WWII America and the nuclear paranoia that was widespread at that time.

Black Isle Studios

Fallout 2

Fallout 2 was released in 1998. The game featured several improvements over the first game, including an improved game engine, the ability to set attitudes of non-player character (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes to the game world, including significantly more pop culture jokes and parodies, such as multiple Monty Python-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. Fallout 2 takes place 80 years after Fallout, and centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as he tries to save his village, Arroyo, after several years of drought.

Van Buren (Fallout 3)

Van Buren was the code-name for the cancelled version of Fallout 3 developed by Black Isle Studios and published by Interplay. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was cancelled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Fallout intellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Van Buren is considered to be a part of the main Fallout series, however it is considered semi-canon. Some parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.[8]

Bethesda

Fallout 3

Fallout 3 was developed by Bethesda Softworks and released on October 28, 2008. The story picks up 30 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world.[9] The player is a vault-dweller in Vault 101 who is forced to flee when the Overseer tries to arrest him/her in response to the player's father leaving the vault. Once free, the player is dubbed the Lone Wanderer, and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find his/her father. It differs from previous games in the series by utilizing 3D graphics, a free-roam gaming world and real-time combat, in contrast to previous games' 2D isometric graphics and turn-based combat. It was developed simultaneously for the PC, Xbox 360 and PlayStation 3 using the Gamebryo engine. On release it received highly positive reviews, garnering 94/100,[10] 92/100,[11] and 93/100[12] averages scores on Metacritic for the PC, PS3 and Xbox 360 versions of the game, respectively. It won IGN's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as E3's Best Of Show and Best Role Playing Game.

Fallout: New Vegas

Fallout: New Vegas was developed by Obsidian Entertainment and released on October 19, 2010, in North America and October 22, 2010, in Europe.[13] Fallout: New Vegas is not a direct sequel to Fallout 3.[14][15] Rather, it is a stand-alone product.[14] Events in the game follow four years after Fallout 3 and offer a similar role-playing experience, however, no characters from that game appear.[15] In New Vegas the player assumes the role of a courier in the post-apocalyptic world of the Mojave Wasteland. As the game begins, the courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the courier's search for his or her would be murderer. The city of New Vegas is a post-apocalyptic interpretation of Las Vegas with only five standing casinos.

Future

Pete Hines of Bethesda Softworks said: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one. This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls."[16]

On Friday, August 17, 2012, a rumor emerged indicating that the upcoming title from Bethesda Softworks is to be set in and around the city of Boston, Massachusetts. Bethesda employees were reportedly seen mapping out parts of Boston, and possibly meeting with associates of the Massachusetts Institute of Technology.[17] Fallout 3 references Massachusetts as "The Commonwealth" on several occasions, as well as "The Institute" therein.[18]

Spin-offs

Fallout: Tactics

Tactics is the first Fallout game not to require the player to fight in a turn-based mode, and it is also the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout: Tactics includes a multi-player mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout: Tactics takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews.

Fallout: Warfare

Fallout: Warfare is a tabletop wargame based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by Christopher Taylor, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. The game is currently available for free online from fansite No Mutants Allowed and several other sources.

Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood paladins. BoS is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend and Killswitch Engage, which stands in contrast to the music of Fallout 3, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game to be developed by Interplay.

Fallout Online

Fallout Online (previously known as Project V13, also known as FOOL) was a cancelled project by Interplay and Masthead Studios[19] to develop a Fallout-themed massively multiplayer online game. It officially entered production in 2008,[20] In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development has not yet begun on the project.[21] On January 2, 2012, Bethesda and Interplay reached a settlement where production of the Fallout Online is now canceled by Interplay, with Bethesda now owning the entire Fallout franchise.[22]

Setting

Background

The series is set in a United States alternate history scenario which diverges from reality following World War II. The transistor was not invented, while vacuum tubes and atomic physics became the cornerstones to scientific progress, eventually achieving the technological aspirations of the early Atomic Age and locking society into a 1950s cultural stasis. Thus, in this alternative "Golden Age", a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons and other futuristic technologies are seen alongside 1950s-era computers and telephones, and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century.

More than a hundred years before the start of the series, an energy crisis emerged caused by the depletion of petroleum reserves, leading to a period called the "Resource Wars" - a series of events which included a war between Europe and the Middle East, the disbanding of the United Nations, the U.S. annexation of Canada and a Chinese invasion and military occupation of Alaska. These eventually culminated in the 2077 Great War, a cataclysmic nuclear exchange that lasted for only two hours, and subsequently created the post-apocalyptic setting of Fallout.

Vaults

Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the government contractor Vault-Tec as public shelters, financed by junk bonds and each able to support up to a thousand people. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was never intended as a viable method of repopulating the United States in such a deadly scenario. Around 400,000 vaults would have been needed, but only 122 were commissioned and constructed. Instead, the Vaults were part of a secret and unethical social experiment, and were designed to determine the effects of different environmental and psychological conditions on its inhabitants. A few control Vaults were made to function as advertised to contrast with the data from those Vaults with intentional flaws. Nevertheless, many Vaults had their experiments derailed due to unexpected events. A majority of these Vaults were so self-destructive that by the time other survivors opened them, they were nothing but graveyards.

Post-war conditions

In the years following the Great War, the United States devolved into a post-apocalyptic environment commonly dubbed "The Wasteland". The war and subsequent nuclear fallout severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated, and radiation exposure, combined with a mutagenic bioweapon that was accidentally released into the atmosphere during the war, have caused mutation in nearly all forms of life. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottlecaps providing a more conventional form of currency. Most cities and towns are empty, having been looted and deserted in favor of smaller, makeshift communities scattered around the Wasteland.

Ghouls

Many humans who could not get into the vaults survived the atomic blasts, but many of these, affected by the radiation, turned into ghouls. While they were given an extended lifespan, most lost their hair and their skin decayed, giving them a zombie-like appearance; often their voices became raspy. Most ghouls have a hatred for humans, either through jealousy or due to discrimination by the humans. Almost all ghouls resent their comparison to zombies and being called a zombie is viewed as a great insult by them. Though the reasons are unclear, some ghouls eventually go mad; these "feral ghouls" become mindless aggressive creatures, driven only by their instinct.

Factions

There are many factions present within the Fallout series. These factions are often the major players in the larger events of each game's primary storyline.

Influences

Fallout draws from 1950s pulp magazines, science fiction, and superhero comic books, all rooted in Atomic Age optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place. The technology is retro-futuristic, with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet-style robots. Computers use vacuum tubes instead of transistors, architecture of ruined buildings feature Art Deco and Googie designs, energy weapons resemble those used by Flash Gordon, and what few vehicles remain in the world are all 1950s-styled.

Other film influences include: A Boy And His Dog, where the main character Vic and Blood scavenges the desert of the Southwestern United States, stealing for a living and evading bands of marauders, berserk androids and mutants.[23] The Terminator series of films and Blade Runner, from their visions of a post apocalyptic, post war view on humanity, and the use of robots in every day life, hostile robots, and cyborgs, as well as Mad Max, with its depiction of a post apocalyptic nuclear wasteland. In the first game, one of the first available armors is a one-sleeved leather jacket that resembles the jacket worn by Mel Gibson in Mad Max 2: The Road Warrior.[24] The Washington DC scenario, project Eden and even GNR station seem to be influenced by the 2006 anime series Freedom.[citation needed]

Fallout's other production design, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age. Advertising in the game such as billboards and brochures has a distinct 1950s motif and feel. The lack of retro-stylization was a common reason for criticism in spin-off games.

Features

SPECIAL

Fallout Tactics' character creation uses the SPECIAL system.

SPECIAL is a character creation and statistics system developed specifically for the Fallout series. SPECIAL is an acronym, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, which was originally intended to be the character system used in the game.

The SPECIAL system involves the following sets of key features:

The SPECIAL system has thus far been used in the role-playing video game Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel. A heavily modified version of the system was used for Fallout 3, Fallout: New Vegas, and Fallout: Warfare, a tabletop battle game available on the Fallout Tactics bonus CD.

Aside from Fallout games, modified versions of SPECIAL were also used in Lionheart: Legacy of the Crusader (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the cancelled project Black Isle's Torn.

The PIP-Boy and Vault Boy

The Fallout series' look and feel is well represented in the user interface of the Pip-Boy computer, and the frequent occurrences of the Vault Boy character, here illustrating the Bloody Mess Trait.

The PIP-Boy (Personal Information Processor-Boy) is an iconic wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a PIP-Boy 2000 and is the same computer which has been inherited by the Chosen One from the Vault Dweller. Fallout Tactics contains a modified version of the 2000 model, called PIP-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a PIP-Boy 3000.

The Vault Boy character[25] is Vault-Tec's mascot, and is a frequently recurring element in Vault-Tec-related items in the world. This includes the PIP-Boy, where Vault Boy models all of the clothing and weaponry, and illustrates all of the character statistics and selectable attributes.[26]

Voice cast

Fallout games feature well known actors as NPC voice talent. Notable appearances include:

Series

Fallout

Fallout 2

Fallout 3

Fallout: New Vegas

Other

References

  1. ^ Q&A: Feargus Urquhart Gamespot's interview with the founder of Black Isle
  2. ^ "Fallout: New Vegas is not a direct sequel to Fallout 3". Topnews.us. 2010-10-21. http://topnews.us/content/227888-fallout-new-vegas-not-direct-sequel-main-fallout-series. Retrieved 2012-01-19. 
  3. ^ "Contract between Bethesda and Interplay Entertainment Corp". 2007-04-09. http://www.sec.gov/Archives/edgar/data/1057232/000117091807000324/0001170918-07-000324.txt. Retrieved 2007-05-16. 
  4. ^ "Fallout license changes hands". 2007-04-09. http://www.nma-fallout.com/forum/viewtopic.php?t=35621. 
  5. ^ "Bethesda acquires Fallout MMO rights". https://www.gameinformer.com/b/news/archive/2012/01/09/bethesda-settles-lawsuit-over-fallout-license.aspx. 
  6. ^ "Beta Status for Fallout Online". http://www.betawatcher.com/game.aspx?gameid=417. 
  7. ^ "IGN Presents the History of Fallout". IGN. 2009-01-28. p. 3. http://uk.retro.ign.com/articles/948/948937p3.html. Retrieved 2009-01-30. 
  8. ^ "Fallout canon - The Vault, the Fallout wiki - Fallout: New Vegas and more". Falloutwiki.com. http://www.falloutwiki.com/Fallout_canon#Semi-canon_works. Retrieved 2012-01-19. 
  9. ^ "FAQ". Bethesda Softworks. 2008-05-05. http://fallout.bethsoft.com/eng/info/faq.html. 
  10. ^ "Fallout 3 PC Reviews at Metacritic". Metacritic. http://www.metacritic.com/games/platforms/pc/fallout3. Retrieved 2008-11-07. 
  11. ^ "Fallout 3 PS3 Reviews at Metacritic". Metacritic. http://www.metacritic.com/games/platforms/ps3/fallout3. Retrieved 2008-11-07. 
  12. ^ "Fallout 3 Xbox 360 Reviews at Metacritic". Metacritic. http://www.metacritic.com/games/platforms/xbox360/fallout3. Retrieved 2008-11-07. 
  13. ^ "Fallout: New Vegas Release Date Announced". News.filefront.com. http://news.filefront.com/fallout-new-vegas-release-date-announced. Retrieved 2012-01-19. 
  14. ^ a b Tong, Sophia (May 4, 2010). "Fallout: New Vegas Interview: Josh Sawyer" (Video). GameSpot. http://au.gamespot.com/xbox360/rpg/falloutnewvegas/video/6261040/fallout-new-vegas-interview-josh-sawyer. 
  15. ^ a b Snider, Mike (February 16, 2010). "What happens in 'Fallout: New Vegas'". USATODAY.com. http://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm. Retrieved February 16, 2010. 
  16. ^ "TVG: Fallout MMO Planned". Totalvideogames.com. http://www.totalvideogames.com/Fallout-3/news/Fallout-4-Planned-13049.html. Retrieved 2010-02-04. 
  17. ^ "ONLYSP: Fallout 4 To Take Place in Boston?". onlysp.com. http://www.onlysp.com/2012/08/18/fallout-4-to-take-place-in-boston/. Retrieved 2012-08-18. 
  18. ^ "Fallout Wiki: The Commonwealth". fallout.wikia.com. http://fallout.wikia.com/wiki/The_Commonwealth. Retrieved 2012-08-19. 
  19. ^ Thorsen, Tor (2009-04-03). "Earthrise studio arming Fallout MMORPG". Gamespot.com. http://uk.gamespot.com/news/6207361.html?tag=result;title;0. Retrieved 2009-04-10. 
  20. ^ Zombie, Garbled (2008-04-10). "Interplay returns; brings Fallout MMO". StuffWeLike.com. http://www.stuffwelike.com/stuffwelike/2008/04/09/interplay-returns-brings-fallout-mmo/. Retrieved 2008-04-10. 
  21. ^ Brennan, Colin (2009-09-11). "Bethesda and Interplay lock legal horns over Fallout MMO". Massively.com. http://www.massively.com/2009/09/11/bethesda-and-interplay-lock-legal-horns-over-fallout-mmo/. Retrieved 2009-09-12. 
  22. ^ "The Great Fallout Legal Battle Ends Without a Fallout MMO". Kotaku. http://kotaku.com/5874561/the-great-fallout-legal-battle-ends-without-a-fallout-mmo. Retrieved 10 January 2012. 
  23. ^ Fiegel, Michael (July 21, 2009). "Junktown Dog". The Escapist. http://www.escapistmagazine.com/articles/view/issues/issue_211/6283-Junktown-Dog.2. Retrieved July 29, 2011. 
  24. ^ Fallout: New Vegas designer Josh Sawyer on post-apocalyptic games, guardian.co.uk, 2010-11-10, http://www.guardian.co.uk/technology/gamesblog/2010/nov/10/fallout-new-vegas-interview, retrieved 2011-05-04 
  25. ^ "Papercraft Vault Boy now online". Official Bethesda Softworks Blog. 2008-07-25. http://bethblog.com/index.php/2008/06/25/papercraft-vault-boy-now-online/. Retrieved 2008-11-23. 
  26. ^ "Fallout: Welcome to the Official Site". Fallout.bethsoft.com. http://fallout.bethsoft.com/eng/vault/diaries_diary5-6.6.08.html. Retrieved 2010-02-04. 

External links