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A dystopia (from the Greek δυσ- and τόπος, alternatively, cacotopia, kakotopia, cackotopia, or anti-utopia) is a community or society that is in some important way undesirable or frightening. It is the opposite of a utopia. Such societies appear in many artistic works, particularly in stories set in a future. Dystopias are often characterized by dehumanization, totalitarian governments, environmental disaster, or other characteristics associated with a cataclysmic decline in society. Dystopian societies appear in many sub-genres of fiction and are often used to draw attention to real-world issues regarding society, environment, politics, economics, religion, psychology, ethics, science, and/or technology, which if unaddressed could potentially lead to such a dystopia-like condition.
Famous depictions of dystopian societies include R.U.R. (which introduced the concept of robots and the word "robot" for the first time); Nineteen Eighty-Four, which takes place in a totalitarian invasive super state; Brave New World, where the human population is placed under a caste of psychological allocation; Fahrenheit 451, where the state burns books to create apathy and disinterest by the general public; A Clockwork Orange, where the state undertakes to reform violent youths; Blade Runner in which genetically engineered "replicants" infiltrate society and must be hunted down before they injure humans; The Hunger Games, in which the government controls its people by maintaining a constant state of fear through forcing randomly selected children to participate in an annual fight to the death; Logan's Run, in which both population and the consumption of resources are maintained in equilibrium by requiring the death of everyone reaching a particular age; Soylent Green, where society suffers from pollution, overpopulation, depleted resources, poverty, dying oceans, a hot climate, and much of the population survives on processed food rations, including "soylent green".
Dystopia represents a counterpart of utopia, a term originally coined by Thomas More in his book of that title completed in 1516. "Utopia" is derived from the Greek words eu (ευ), "good", ou (οὐ), "not", and topos (τόπος), "place." "Dystopia" retains the topos, but combines it instead with Ancient Greek: δυσ-, "bad, hard".
Decades before the first documented use of the word "dystopia" was "cacotopia" (using Ancient Greek: κακόs, "bad, wicked") originally proposed in 1818 by Jeremy Bentham: "As a match for utopia (or the imagined seat of the best government) suppose a cacotopia (or the imagined seat of the worst government) discovered and described." Though dystopia became the more popular term, cacotopia finds occasional use, for example by Anthony Burgess, author of A Clockwork Orange, who said it was a better fit for Orwell's Nineteen Eighty-Four because "it sounds worse than dystopia".
The first known use of dystopian, as recorded by the Oxford English Dictionary, is a speech given before the British House of Commons by John Stuart Mill in 1868, in which Mill denounced the government's Irish land policy: "It is, perhaps, too complimentary to call them Utopians, they ought rather to be called dys-topians, or caco-topians. What is commonly called Utopian is something too good to be practicable; but what they appear to favour is too bad to be practicable."
Although dystopias vary significantly across and within artistic forms and genres, many focus on similar kinds of sociopolitical dysfunction.
In "When the Sleeper Wakes", H. G. Wells depicted the governing class as hedonistic and shallow. George Orwell contrasted Wells's world to that depicted in Jack London's The Iron Heel, where the dystopian rulers are brutal and dedicated to the point of fanaticism, which Orwell considered more plausible.
Whereas the political principles at the root of fictional utopias (or "perfect worlds") are idealistic in principle and successfully result in positive consequences for the inhabitants, the political principles on which fictional dystopias are based, while often based on utopian ideals, result in negative consequences for inhabitants because of at least one fatal flaw.
Dystopias are often filled with pessimistic views of the ruling class or government that is brutal or uncaring ruling with an "iron hand" or "iron fist". These dystopian government establishments often have protagonists or groups that lead a "resistance" to enact change within their government, as is seen in Alan Moore's V for Vendetta.
Dystopian political situations are depicted in novels such as Parable of the Sower, Nineteen Eighty-Four, Brave New World and Fahrenheit 451; and in such films as Metropolis, Brazil, Battle Royale, FAQ: Frequently Asked Questions, and Soylent Green.
The economic structures of dystopian societies in literature and other media have many variations, as the economy often relates directly to the elements that the writer is depicting as the source of the oppression. However, there are several archetypes that such societies tend to follow.
A commonly occurring theme is that the state plans the economy, as shown in such works as Ayn Rand's Anthem and Henry Kuttner's short story "The Iron Standard". A contrasting theme is where the planned economy is planned and controlled by corporatist and fascist elements. A prime example of this is reflected in Norman Jewison's 1975 film Rollerball. Some dystopias, such as that of Nineteen Eighty-Four, feature black markets with goods that are dangerous and difficult to obtain, or the characters may be totally at the mercy of the state-controlled economy. Such systems usually have a lack of efficiency, as seen in stories like Philip Jose Farmer's "Riders of the Purple Wage", featuring a bloated welfare system in which total freedom from responsibility has encouraged an underclass prone to any form of antisocial behavior. Kurt Vonnegut's Player Piano depicts a dystopia in which the centrally controlled economic system has indeed made material abundance plentiful, but deprived the mass of humanity of meaningful labor; virtually all work is menial and unsatisfying, and only a small number of the small group that achieves education is admitted to the elite and its work. In Tanith Lee's Don't Bite the Sun, there is no want of any kind - only unabashed consumption and hedonism, leading the protagonist to begin looking for a deeper meaning to existence.
Even in dystopias where the economic system is not the source of the society's flaws, as in Brave New World, the state often controls the economy. In Brave New World, a character, reacting with horror to the suggestion of not being part of the social body, cites as a reason that everyone works for everyone else.
Other works feature extensive privatization and corporatism, where privately owned and unaccountable large corporations have effectively replaced the government in setting policy and making decisions. They manipulate, infiltrate, control, bribe, are contracted by, or otherwise function as government. This is seen in the novels Jennifer Government and Oryx and Crake and the movies Alien, Avatar, Robocop, Visioneers, Idiocracy, Soylent Green, THX 1138, WALL‑E and Rollerball. Rule-by-corporation is common in the cyberpunk genre, as in Neal Stephenson's Snow Crash and Philip K. Dick's Do Androids Dream of Electric Sheep? (as well as the film Blade Runner, loosely based on Dick's novel).
Dystopian fiction frequently draws stark contrasts between the privileges of the ruling class and the dreary existence of the working classes in societies which ironically were born out of the lofty dreams of universal equality, empowerment, and social justice of their founders. Typically the society is led astray by a hamartia within humanity itself—the inability to withstand the corrupting effects and the many seductions of absolute power. Thus the society becomes a perverse caricature of the founders' Utopian dream.
In the novel Brave New World, written in 1931 by Aldous Huxley, a class system is prenatally designated in terms of Alphas, Betas, Gammas, Deltas, and Epsilons, with the lower classes having reduced brain-function and special conditioning to make them satisfied with their position in life.
In Ypsilon Minus by Herbert W. Franke, people are divided into numerous alphabetically ranked groups.
Some fictional dystopias, such as Brave New World and Fahrenheit 451, have eradicated the family and deploy continuing efforts to keep it from reestablishing itself as a social institution. In Brave New World, where children are reproduced artificially, the concepts "mother" and "father" are considered obscene. In some novels, the State is hostile to motherhood: for example, in Nineteen Eighty-Four, children are organized to spy on their parents; and in We, by Yevgeny Zamyatin, the escape of a pregnant woman from One State is a revolt.
Religious groups play the role of the oppressed and oppressors. In Brave New World, for example, the establishment of the state included lopping off the tops of all crosses (as symbols of Christianity) to make them "T"s, (as symbols of Henry Ford's Model T). Margaret Atwood's novel The Handmaid's Tale, on the other hand, takes place in a future United States under a Christianity-based theocratic regime. One of the earliest examples of this theme is Robert Hugh Benson's Lord of the World, about a futuristic world where the Freemasons have taken over the world and the only other religion left is a Roman Catholic minority.
In Do Androids Dream of Electric Sheep? humans on Earth practice Mercerism, employing "empathy boxes" to connect to each other in a way that emphasizes their humanity and their difference from the androids, which are incapable of empathy.
In the Russian novel We by Yevgeny Zamyatin, first published in 1921, people are permitted to live out of public view twice a week for one hour and are only referred to by numbers instead of names.
Some dystopian works, like Kurt Vonnegut's "Harrison Bergeron", emphasize the pressure to conform to ruthlessly egalitarian social norms that discourage or suppress accomplishment or even competence as forms of inequality. Similarly, in Ray Bradbury's Fahrenheit 451, the dystopian society represses intellectuals with particular force.
Violence is prevalent in many dystopias, often in the form of war (e.g. Nineteen Eighty-Four); urban crimes led by gangs (often of teenagers) (e.g. A Clockwork Orange); rampant crime met by summary justice or vigilantism (e.g. Judge Dredd, Mad Max); or blood sports (e.g. Battle Royale, and The Running Man). The Hunger Games and Divergent are recent examples of dystopias centered on war and violence.
Fictional dystopias are commonly urban and frequently isolate their characters from all contact with the natural world. Sometimes they require their characters to avoid nature, as when walks are regarded as dangerously anti-social in Ray Bradbury's Fahrenheit 451, as well as within Bradbury's short story "The Pedestrian." In Brave New World, the lower classes of society are conditioned to be afraid of nature, but also to visit the countryside and consume transportation and games to stabilize society. E. M. Forster's "The Machine Stops" depicts a highly changed global environment which forces people to live underground due to an atmospheric contamination.
Excessive pollution that destroys nature is common in many dystopian films, such as Avatar, Robocop, Wall-E, and Soylent Green. A few "green" fictional dystopias do exist, such as in Michael Carson's short story "The Punishment of Luxury", and Russell Hoban's Riddley Walker. The latter is set in the aftermath of nuclear war, "a post-nuclear holocaust Kent, where technology has reduced to the level of the Iron Age".
|This section possibly contains original research. (May 2009)|
As fictional dystopias are often set in a future projected virtual time and/or space involving technological innovations not accessible in actual present reality, dystopian fiction is often classified generically as science fiction, a subgenre of speculative fiction.
Because a fictional universe has to be constructed, a selectively told backstory of a war, revolution, uprising, critical overpopulation, or other disaster is often introduced early in the narrative. The cataclysmic event results in a shift of control, from previous systems of government to a government run by corporations, totalitarian dictatorships or bureaucracies; or changes to society and social norms resulting in new (and often disturbing) social norms.
Because dystopian literature typically depicts events that take place in the future, it often features technology more advanced than that of contemporary society.
Unlike utopian fiction, which often features an outsider who is shown the world, dystopia fiction seldom features an outsider as the protagonist. While such an observer would have the perspective to understand the nature of the society, the dystopian regime prevents knowledge of the outside culture, which might subvert its power. When such outsiders are major characters—such as John the Savage in Brave New World—their native societies cannot assist them against the dystopian society.
The story usually centers on a protagonist who questions the society, often feeling intuitively that something is terribly wrong, such as Guy Montag in Ray Bradbury's novella Fahrenheit 451, Winston Smith in Nineteen Eighty-Four, or V in Alan Moore's V for Vendetta. The hero comes to believe that escape or even overturning the social order is possible and decides to act despite all risks, even if this appears irrational even to the hero. The hero's point of view usually clashes with the others' perception, most notably in Brave New World, revealing that concepts of utopia and dystopia are tied to each other and the only difference between them lies on a matter of opinion.[clarification needed]
Another popular archetype of hero in the more modern dystopian literature is the Vonnegut hero, a hero who is in high-standing within the social system, but sees how wrong everything is, and attempts to either change the system or bring it down, such as Paul Proteus of Kurt Vonnegut's novel Player Piano or Winston Niles Rumfoord in The Sirens of Titan.
The Domination is perhaps unusual in featuring members of the upper caste of the dystopian society (the von Shrakenbergs, Myfwany, Yolande Ingolfsson, various Draka military members) as among the protagonists although serfs (Marya and Yasmin, from among conquered people) questioning that society are also included, along with international enemies of that dystopian society (such as Lefarge). This may be an example of the anti-hero.
In many cases, the hero confronts a representative of the dystopia who articulates its principles, such as Mustapha Mond in Brave New World and O'Brien in Nineteen Eighty-Four.
There is usually a group of people somewhere in the society who are not under the complete control of the state, and in whom the hero of the novel usually puts their hope, although often he or she still fails to change anything. In Orwell's Nineteen Eighty-Four they are the "proles" (Latin for "offspring", from which "proletariat" is derived), in Huxley's Brave New World they are the people on the reservation, and in We by Zamyatin they are the people outside the walls of the One State. In Fahrenheit 451 by Ray Bradbury, they are the "book people" past the river and outside the city. In the case of "Nineteen Eighty-Four" such a group is reported by the government to exist, but it is postulated that it may just be an instrument of the government, and indeed that was the case.
|This article possibly contains original research. (May 2009)|
The destruction of dystopia is frequently a very different sort of work than one in which it is preserved. Indeed, the subversion of a dystopian society, with its potential for conflict and adventure, is a staple of science fiction stories. Poul Anderson's short story "Sam Hall" depicts the subversion of a dystopia heavily dependent on surveillance. Robert A. Heinlein's "If This Goes On—" liberates the United States from a fundamentalist theocracy, where the underground rebellion is organized by the Freemasons. Cordwainer Smith's The Rediscovery of Man series depicts a society recovering from its dystopian period, beginning in "The Dead Lady of Clown Town" with the discovery that its utopia was impossible to maintain. Although these and other societies are typical of dystopias in many ways, they all have not only flaws but exploitable flaws. The ability of the protagonists to subvert the society also subverts the monolithic power typical of a dystopia. In some cases the hero manages to overthrow the dystopia by motivating the (previously apathetic) populace. In the dystopian video game Half-Life 2 the downtrodden citizens of City 17 rally around the figure of Gordon Freeman and overthrow their Combine oppressors. Destruction of the fictional dystopia may not be possible, but—if it does not completely control its world—escaping from it may be an alternative. In Ray Bradbury's Fahrenheit 451, the main character, Montag, succeeds in fleeing and finding tramps who have dedicated themselves to memorizing books to preserve them. But ironically, the dystopian society in Fahrenheit 451 is destroyed in the end — by nuclear missiles. In the book Logan's Run, the main characters make their way to an escape from the otherwise inevitable euthanasia on their 21st (22nd) birthday (30th in the later film version). Because such dystopias must necessarily control less of the world than the protagonist can reach, and the protagonist can elude capture, this motif also subverts the dystopia's power. In Lois Lowry's novel The Giver, Jonas, the main character, is able to run away from "The Community" and escapes to "Elsewhere", where people have memories.
Sometimes, this escape leads to the inevitable: the protagonist making a mistake that usually brings about the end of a rebel society, usually living where people think is a legend. This concept is brought to life in Scott Westerfeld's novel Uglies. The main character accidentally brings the government into the secret settlement of the Smoke. She then infiltrates the government to escape, but chooses to join the society for the greater good.
The collapse of a dystopian dictatorship, sometimes, has an ambiguous ending that is unclear as to final result of the revolution. The protagonist succeeds in causing the overthrow of society, but no new society has been established as a replacement. The legacy is open ended, as in the movie version of V For Vendetta. The rebels were secretly aided by disillusioned officials of the ruling tyrannical regime, but no one faction maintained dominance after the fall of the dystopian society. The remaining hard-core regime loyalists were eliminated or ineffective. The audience is left to their own conclusions.
The story is often (but not always) unresolved even if the hero manages to escape or destroy the dystopia. That is, the narrative may deal with individuals in a dystopian society who are unsatisfied, and may rebel, but ultimately fail to change anything. Sometimes they themselves end up changed to conform to the society's norms, such as in With Folded Hands, by Jack Williamson. This narrative arc to a sense of hopelessness can be found in such classic dystopian works as Nineteen Eighty-Four. It contrasts with much fiction of the future, in which a hero succeeds in resolving conflicts or otherwise changes things for the better.
1952 NEGLEY & PATRICK Quest for Utopia xvii. 298 The Mundus Alter et Idem [of Joseph Hall] is...the opposite of eutopia, the ideal society: it is a dystopia, if it is permissible to coin a word. 1962 C. WALSH From Utopia to Nightmare 11 The 'dystopia' or 'inverted utopia'. Ibid. 12 Stories...that seemed in their dystopian way to be saying something important. Ibid. ii. 27 A strand of utopianism or dystopianism. 1967 Listener 5 Jan. 22 The modern classics Aldous Huxley's Brave New World and George Orwell's Nineteen Eighty Four are dystopias. They describe not a world we should like to live in, but one we must be sure to avoid. 1968 New Scientist 11 July 96/3 It is a pleasant change to read some hope for our future is trevor ingram ... I fear that our real future is more likely to be dystopian.
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