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Crambo is a rhyming game which, according to Joseph Strutt, was played as early as the fourteenth century under the name of the ABC of Aristotle. It is also known as Capping the rhyme. The name may also be used to describe a doggerel poem which exhausts the possible rhymes with a particular word.
"Get the Maids to Crambo in an Evening, and learn the knack of Rhyming."
In the early versions of the game up to the eighteenth century, teams would vie with each other to find and express a rhyme for a word or line presented by the opposing player or team. Someone would offer the first rhyme often poking fun at a dignitary, the subsequent lines or couplets would then have to rhyme with this. The verse would be sung to a popular tune of the day and the game collapsed when a player was unable to use his wit to come up with a suitable rhyming word.
Crambo in the nineteenth century became a word game in which one player would think of a word and tell the others what it rhymes with. The others do not name the actual word they guess, but describe its meaning. Thus one might say, "I know a word that rhymes with bird." A second asks, "Is it ridiculous?" "No, it is not absurd." "Is it a part of speech?" "No, it is not a word." This proceeds until the right word is guessed.
James Boswell (1740–1795) was famous for his skill at the game. One Crambo poem from Boswell is rhymed around "the Laird of Craigubble," a fellow Crambo player. One of the stanzas goes:
"To render you bright with choice liquor at night / Take Punch made of rum that is double / And I give you this charge be your Bowl full & large / To content the good Laird of Craigubble."
Each stanza in the poem rhymes aabccb, and every stanza ends with "the Laird of Craigubble."