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An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is usually embedded in a container format or an audio data format with defined storage layer.
It is important to distinguish between the audio coding format, the container containing the raw audio data, and an audio codec. A codec performs the encoding and decoding of the raw audio data while this encoded data is (usually) stored in a container file. Although most audio file formats support only one type of audio coding data (created with an audio coder), a multimedia container format (as Matroska or AVI) may support multiple types of audio and video data.
There are three major groups of audio file formats:
.ape), WavPack (filename extension
.wv), TTA, ATRAC Advanced Lossless, Apple Lossless (filename extension
.m4a), MPEG-4 SLS, MPEG-4 ALS, MPEG-4 DST, Windows Media Audio Lossless (WMA Lossless), and Shorten (SHN).
There is one major uncompressed audio format, LPCM, which is the same variety of PCM as used in Compact Disc Digital Audio. Although LPCM can be stored on a computer as a raw audio format, it is usually stored in a
.wav file on Windows or in a
.aiff file on Mac OS. The AIFF format is based on the Interchange File Format (IFF), and the WAV format is based on the similar Resource Interchange File Format (RIFF). WAV and AIFF are not inherently lossless; they're designed to store a wide variety of audio formats, lossless and lossy; they just add a small, metadata-containing header before the audio data to declare the format of the audio data, such as LPCM with a particular sample rate, bit depth, endianness and number of channels. Since WAV and AIFF are widely supported and can store LPCM, they are suitable file formats for storing and archiving an original recording.
BWF (Broadcast Wave Format) is a standard audio format created by the European Broadcasting Union as a successor to WAV. Among other enhancements, BWF allows more robust metadata to be stored in the file. See European Broadcasting Union: Specification of the Broadcast Wave Format (EBU Technical document 3285, July 1997). This is the primary recording format used in many professional audio workstations in the television and film industry. BWF files include a standardized timestamp reference which allows for easy synchronization with a separate picture element. Stand-alone, file based, multi-track recorders from AETA, Sound Devices, Zaxcom, HHB Communications Ltd, Fostex, Nagra, Aaton, and TASCAM all use BWF as their preferred format.
A lossless compressed format stores data in less space without losing any information. The original, uncompressed data can be recreated from the compressed version.
Uncompressed audio formats encode both sound and silence with the same number of bits per unit of time. Encoding an uncompressed minute of absolute silence produces a file of the same size as encoding an uncompressed minute of music. In a lossless compressed format, however, the music would occupy a smaller file than an uncompressed format and the silence would take up almost no space at all.
Lossless compression formats include the common FLAC, WavPack, Monkey's Audio, ALAC (Apple Lossless). They provide a compression ratio of about 2:1 (i.e. their files take up half the space of PCM). Development in lossless compression formats aims to reduce processing time while maintaining a good compression ratio.
Lossy compression enables even greater reductions in file size by removing some of the audio information and simplifying the data. This of course results in a reduction in audio quality, but a variety of techniques are used, mainly by exploiting psychoacoustics, to remove the parts of the sound that have the least effect on perceived quality, and to minimize the amount of audible noise added during the process. The popular MP3 format is probably the best-known example, but the AAC format found on the iTunes Music Store is also common. Most formats offer a range of degrees of compression, generally measured in bit rate. The lower the rate, the smaller the file and the more significant the quality loss.
|File Extension||Creation Company||Description|
|multimedia container format can contain proprietary formats as AMR, AMR-WB or AMR-WB+, but also some open formats|
|ACT is a lossy ADPCM 8 kbit/s compressed audio format recorded by most Chinese MP3 and MP4 players with a recording function, and voice recorders|
|Apple||standard audio file format used by Apple. It could be considered the Apple equivalent of wav.|
|the Advanced Audio Coding format is based on the MPEG-2 and MPEG-4 standards. aac files are usually ADTS or ADIF containers.|
|AMR-NB audio, used primarily for speech.|
|Sun Microsystems||the standard audio file format used by Sun, Unix and Java. The audio in au files can be PCM or compressed with the μ-law, a-law or G729 codecs.|
|AMR-WB audio, used primarily for speech, same as the ITU-T's G.722.2 specification.|
|NCH Software||A variable codec format designed for dictation. It has dictation header information and can be encrypted (as may be required by medical confidentiality laws). A proprietary format of NCH Software.|
|Olympus||dss files are an Olympus proprietary format. It is a fairly old and poor codec. Gsm or mp3 are generally preferred where the recorder allows. It allows additional data to be held in the file header.|
|Sony||a Sony proprietary format for compressed voice files; commonly used by Sony dictation recorders.|
|File format for the Free Lossless Audio Codec, a lossless compression codec.|
|designed for telephony use in Europe, gsm is a very practical format for telephone quality voice. It makes a good compromise between file size and quality. Note that wav files can also be encoded with the gsm codec.|
|iKlax||An iKlax Media proprietary format, the iKlax format is a multi-track digital audio format allowing various actions on musical data, for instance on mixing and volumes arrangements.|
|3D Solar UK Ltd||A proprietary version with Digital Rights Management developed by 3D Solar UK Ltd for use in music downloaded from their Tronme Music Store and interactive music and video player.|
|An audio-only MPEG-4 file, used by Apple for unprotected music downloaded from their iTunes Music Store. Audio within the m4a file is typically encoded with AAC, although lossless ALAC may also be used.|
|Apple||A version of AAC with proprietary Digital Rights Management developed by Apple for use in music downloaded from their iTunes Music Store.|
|Samsung||a Samsung audio format that is used in ringtones.|
|MPEG Layer III Audio. Is the most common sound file format used today.|
|Musepack or MPC (formerly known as MPEGplus, MPEG+ or MP+) is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160–180 kbit/s.|
|Sony||a Sony proprietary format for Memory Stick compressed voice files.|
|Xiph.Org Foundation||a free, open source container format supporting a variety of formats, the most popular of which is the audio format Vorbis. Vorbis offers compression similar to MP3 but is less popular.|
|Internet Engineering Task Force||a lossy audio compression format developed by the Internet Engineering Task Force (IETF) and made especially suitable for interactive real-time applications over the Internet. As an open format standardised through RFC 6716, a reference implementation is provided under the 3-clause BSD license.|
|RealNetworks||a RealAudio format designed for streaming audio over the Internet. The |
|a raw file can contain audio in any format but is usually used with PCM audio data. It is rarely used except for technical tests.|
|Signed Linear PCM format used by Asterisk. Prior to v.10 the standard formats were 16-bit Signed Linear PCM sampled at 8kHz and at 16kHz. With v.10 many more sampling rates were added.|
|The True Audio, real-time lossless audio codec.|
|the vox format most commonly uses the Dialogic ADPCM (Adaptive Differential Pulse Code Modulation) codec. Similar to other ADPCM formats, it compresses to 4-bits. Vox format files are similar to wave files except that the vox files contain no information about the file itself so the codec sample rate and number of channels must first be specified in order to play a vox file.|
|standard audio file container format used mainly in Windows PCs. Commonly used for storing uncompressed (PCM), CD-quality sound files, which means that they can be large in size—around 10 MB per minute. Wave files can also contain data encoded with a variety of (lossy) codecs to reduce the file size (for example the GSM or MP3 formats). Wav files use a RIFF structure.|
|Microsoft||Windows Media Audio format, created by Microsoft. Designed with Digital Rights Management (DRM) abilities for copy protection.|
|format for wavpack file http://www.wavpack.com/flash/wavpack.htm|